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Zeal's Shaders

A bundle of HLSL shaders written for Reshade.

Adaptive Rim Lighting

A rim lighting shader which exaggerates the effect of exposure around objects. In photography it is known as 3-point lighting, and it may be useful for cinematic use-cases.

Notable Features

Name Description
Color Adjust the Rim's tint.
Non-Adaptive The strength of the rim will be constant everywhere.
Adaptive The strength of the rim will depend on color emission in its environment.
Hybrid The strength of the rim remains constant, unless a color in its environment generates a brighter emission.
Crazy Mode "What does this button do?" ;)
Light Distance Adjust the distance at which the rim will be affected by light emission.
Threshold Increasing this will exclude the rim from adapting darker emissions.

The shader also has parameters to compensate for reversed and flipped depth buffers.

Examples

Notice the highlights on the creases of the curtains. This is produced by the Adaptive Rim Light shader. Final Result Below you can see an example of where the rims are located. Rim Pass

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