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View Code? Open in Web Editor NEWCode to generate facial expressions on 3D MAYA rigs
Home Page: http://grail.cs.washington.edu/projects/deepexpr/
Code to generate facial expressions on 3D MAYA rigs
Home Page: http://grail.cs.washington.edu/projects/deepexpr/
Hi, I am implementing the paper "Learning to Generate 3D Stylized Character Expressions from Humans". In 4.2.1 Section(Human to Character Transfer), you mentioned that "The pairs of a human input image and the 3D parameters corresponding to the 2D character image with similar expression ".
But I found the character expression name in 3d database is different from the name in 2d database. I wonder if there is a mapping information between 2d character name and 3d character name?
Hope for the whole codes
Hi, to construct the human-character data pair, we need to extract the geometric features for character images. In your paper, you mentioned that "We extract the geometric features for the character images in the same manner", which means that maybe you used (human) facial landmarks detector to extract landmarks for character images.
Since all these character images are generated by maya scripts, why not calculate the real landmark positions (ground truth landmarks) in maya which should be much better that using human facial landmark detector? Or if you do calculate landmarks for characters in maya, where to find these character landmark data for FERG-DB?
Appreciate your reply in advance. Thanks.
I do not find the code about extracting the parameters from the original video. Can you release it?Thanks!
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