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loopidity's Introduction

This is Loopidity - A multi-track, multi-channel, looping audio recorder - Designed for live, handsfree use

=== how it's done ===

dependencies:
  • libsdl1.2
  • libSDL_gfx
  • libSDL_ttf
  • libjack2
  • (also libx11 for *nix targets)
recipe:
  $ ./configure
  $ make
  # make install

if the build does not succeed, you could try reconfiguring autotools first:

  $ autoreconf -ifv
  $ ./configure
  $ make
  # make install

NOTE: make install is optional. loopidity can be run in-tree.

=== how it's run ===

  • start JACK first!
  • if installed:
  $ loopidity
  • or, run in-tree:
  $ ./src/loopidity

=== how it's fun ===

the wiki describes how loopidity works and how to use it.

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loopidity's Issues

Please add documentation

At the very least, you should add an explanation of space and KP0 to the readme.
Of course explanation on any other keys is needed too.

loops get obscured by the massive output level overlay bar

Each loop is visualized by a round VU; great!
Unfortunately the overall lout-level has a screen wide VU that obscures the loops.

I'm not sure how the screen wide VU helps, since that is already visualized in 2 other places.
If you insist on keeping it , please make it another color, and have it under the loops.

feature request: variable loop size.

The first loop should define the loop size, the loops that come after that should be variable in size: an integer multiple of loop 1.
For that, there need to be 2 rec modes:

  • record multiple loops automatically (like we have now)
  • record a loop and stop when the button is pushed again.

intermittent segfaults with very short loops

appears to fail intermittently upon initializing the peaks arrays in the Loop class
this only seems to happen with very short loops ~< 2 seconds
the current solution simply ignores triggers that would create a scene with loops shorter than 2 seconds

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