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View Code? Open in Web Editor NEW"Alpha Channel" (LD 18 entry). A game showing the world the cruelty of Red!
Home Page: spooner.github.com/games/alpha_channel
License: GNU General Public License v3.0
"Alpha Channel" (LD 18 entry). A game showing the world the cruelty of Red!
Home Page: spooner.github.com/games/alpha_channel
License: GNU General Public License v3.0
Could seriously do with a few mini-levels separate from the main game that explains some of the gameplay, particularly how to capture things and how to defeat enemies.
Easy, medium, hard? Change the speed/health/spawn-rate of enemies and give bonus points?
The high_scores.dat isn't great to place next to the exe. Either rename as alpha_channel_high_scores.dat or move it into ~/.alpha_channel_spooner
AC was made pre-Fidgit. Maybe it would be worth using it for the GUI?
"Also, I'm not sure if this is a feature or a bug, but when you exit out of the help menu, it doesn't draw the player and red pixels spawn and move to the center." -- Jwosty
http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=5052#pid5052
Shouldn't be too hard; the problem is more that scores for a game will be very similar, since you get points for hurting/destroying pixels and you finish each level by destroying a set number of them. The only way to get more points is to hurt a lot of pixels without killing them or kill red pixels while on a boss level.
Maybe there could be other ways to gain points? Speed of finishing a level, perhaps?
Store user settings, like in other games, somewhere.
~/code/alpha_channel[master]% ruby bin/alpha_channel.rbw
The path `/home/curacao/code/release_packager` does not exist.
Gem dependencies not met. To install:
bundle install
~/code/alpha_channel[master]% bundle install
The path `/home/curacao/code/release_packager` does not exist.
Since I added separate development gem requirements, it is necessary to bundle install --without development (which particularly fails now, since I am requiring release_packager as a direct file)
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