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alpha_channel's Issues

Add tutorial mode or intro

Could seriously do with a few mini-levels separate from the main game that explains some of the gameplay, particularly how to capture things and how to defeat enemies.

Difficulty levels

Easy, medium, hard? Change the speed/health/spawn-rate of enemies and give bonus points?

Improve GUI

AC was made pre-Fidgit. Maybe it would be worth using it for the GUI?

Online high scores

Shouldn't be too hard; the problem is more that scores for a game will be very similar, since you get points for hurting/destroying pixels and you finish each level by destroying a set number of them. The only way to get more points is to hurt a lot of pixels without killing them or kill red pixels while on a boss level.

Maybe there could be other ways to gain points? Speed of finishing a level, perhaps?

Bundler error message faulty

~/code/alpha_channel[master]% ruby bin/alpha_channel.rbw 
The path `/home/curacao/code/release_packager` does not exist.
Gem dependencies not met. To install:
  bundle install
~/code/alpha_channel[master]% bundle install
The path `/home/curacao/code/release_packager` does not exist.

Since I added separate development gem requirements, it is necessary to bundle install --without development (which particularly fails now, since I am requiring release_packager as a direct file)

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