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godot-pipeline-v2.2-example

Example project for v2.2 of the Blender-Godot Pipeline Addon.

This project was made with version 3.6 of Blender and version 4.3.dev5.official of Godot.

Blender versions have been tested up to 4.1.

Includes .blend file

Blender.Scene.mp4

You still need to download/install the addon separately.

If you'd like to try to reproduce the collisions and workflow that I used, the v22 level_01_blank blend file is available, which does not have any pipeline parameters set. You can compare with the v22 level_01 file.

Running scene in Godot

Godot.Scene.mp4

Demonstrated features

  • Setting default pipeline path in Godot
  • Collisions, setting collision layers and masks
  • Composite primitive collisions
  • Multimesh Instancer
  • .blend file importing support
  • Material slot auto Godot material linking:

image

Unfortunately this demo does not come close to explaining or showing all of the features of the addon. Check out other videos from my YouTube channel (more recent = better) for thorough explanations.

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