Comments (2)
Do you know if this worked in 0.13?
it did not.
In 0.13.2, the same code with very minor changes gives the same output:
2024-07-01T21:18:02.604417Z ERROR log: Device::create_render_pipeline error: Error matching ShaderStages(VERTEX) shader requirements against the pipeline
2024-07-01T21:18:02.604511Z ERROR log: Handling wgpu errors as fatal by default
thread 'Async Compute Task Pool (0)' panicked at /home/.../.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.19.4/src/backend/wgpu_core.rs:3006:5:
wgpu error: Validation Error
Caused by:
In Device::create_render_pipeline
note: label = `transparent_mesh2d_pipeline`
Error matching ShaderStages(VERTEX) shader requirements against the pipeline
Shader global ResourceBinding { group: 1, binding: 0 } is not available in the pipeline layout
Buffer structure size 160, added to one element of an unbound array, if it's the last field, ended up greater than the given `min_binding_size`
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic in system `bevy_render::render_resource::pipeline_cache::PipelineCache::process_pipeline_queue_system`!
thread 'Compute Task Pool (0)' panicked at /home/.../.cargo/registry/src/index.crates.io-6f17d22bba15001f/bevy_render-0.13.2/src/pipelined_rendering.rs:49:67:
called `Result::unwrap()` on an `Err` value: RecvError
This is the same as the 0.14 error, just with a bit less spam.
from bevy.
Do you know if this worked in 0.13?
from bevy.
Related Issues (20)
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- Poor performance with Query::iter_combinations_mut compared to a similar algorithm in a Nannou project HOT 7
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- Time-keeping broken with `UpdateMode::Reactive` (X11 and WASM) HOT 2
- Document all_tuples_with_size, and its difference to all_tuples
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- Custom Asset IO example not loading assets on website HOT 2
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- Hot asset reloading example does not update when saving torus.gltf HOT 5
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- UI elements randomly disappear for some frames on specific android devices HOT 6
- Bevy needs better support for pre-multiplied alpha textures and sprites HOT 2
- Allow gizmos to render behind sprites
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