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crimonland's Introduction

Crimonland 血腥大地


  • 游戏绘制:基于原生H5 canvas绘制。
  • 碰撞检测:实现两套碰撞检测。人物、怪物碰撞是基于向量实现的凸多边形碰撞检测(SAT)。子弹的碰撞基于canvas内部实现的isPointInPath()实现。
  • 游戏引擎:自己编写的简易游戏引擎,实现了游戏循环、暂停、动画、行为、声音与图片预加载、向量与碰撞检测系统。
  • 制作过程:参考我的博客系列文章 http://www.cnblogs.com/betaSu/p/5682739.html
  • 游戏仅支持pc端
  • 转载请注明出处,玩的开心~

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