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pasenet's Issues

issue with the pascal port

I can compile my game by either using 10 years old enet dll, newer enet (2016) and pascal port, and when i run some normal tests on pasenet, the client will after a while stop receiving server updates. This doesn't happen with either of original enet dlls. The test is just 1 player connected to server on localhost, server sends about 12 kb/s and client uploads 0.70 kb/s, and i'm not totally sure how to check if the packets are getting fragmented from server to client.

For either client, packetloss is not registered in the peer structure, and client is still sending data and receiving it correctly on server (just no longer receiving data from host).

How can i make a test case that would work with you? could i compile pasenet as a dll, and we could somehow test it out, or should i work on changing code to RNL?

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