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pawn-chess's Introduction

Pawn Chess

Getting Started

Just compile the sources and type in the CLI:

java -jar PawnChess.jar

Use

All inputs can be applied using a command line interface:

pc> m 2 1 2 2
pc> p
B B B B B B

            B B


W
  W
    W W W W W W

NEW: creates new game

HEP: prints out help information

QUIT: quits the game

SWITCH: switches starting player

LEVEL i: sets difficulty to level i

MOVE fromX fromxY toX toY: moves a coordinate of a pawn

PRINT: Prints the board to console

Development

The programm is written in Java. All sources are included. We use and recommend IntelliJ for development.

Complexity

The artificial intellegence (computer player) is implemented using a min-max algorithm that traverses the entire search space and computes the best move according to an evaluation/gain function up to specific depth in the tree of all game board possibilites. It hence has a complexity that is exponential in the number of moves it has to look ahead.

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