Listed below are links to individual project repos and code snippets.
Code samples from the game The Odessa Tree.
Sandbox environment that I'm currently using to learn OpenGL.
This is a rendition on my Music Visualization project, using C++ and SFML in an attempt to achieve real time pitch detection and visualization of an audio file.
This repo features several code snippets that highlight the work I did on the game Galactic Gauntlet during my CO-OP at Quadratron Games, Philadelphia, PA. Highlight features include Capture Zone and Procedural Level Generation.
Sweeper is a minesweeper clone made with Unity Engine. Highlight features include manager class implementation, gameplay implementation, basic editor scripting, and experimental ScriptableObject-based animation system.
Snatcher is a 2.5D roguelite game where you play as Snatcher, a frog-like, tiny creature who can steal enemies abilities for its own use to traverse through the environment. Highlight features include Hierarchical FSM for the player controller, ScriptableObjects-based FSM for the enemy AI, and ScriptableOject-based Event System for generic usage.
This project features a configurable neural network written in C from scratch.
In this project, I converted music (audio files) into images by combining theories, such as color theory and the circle of fifths, and with technologies such as SciPy and Processing.
This joint project features a fake hotel website. I was responsible for the back-end tech stack, including Flask and SQLite, as well as a portion of the front-end, using JavaScript. The domain of the website has expired, but the code remains accessible in this repo.