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Personal Project Directory

Listed below are links to individual project repos and code snippets.

Code samples from the game The Odessa Tree.

Sandbox environment that I'm currently using to learn OpenGL.

This is a rendition on my Music Visualization project, using C++ and SFML in an attempt to achieve real time pitch detection and visualization of an audio file.

This repo features several code snippets that highlight the work I did on the game Galactic Gauntlet during my CO-OP at Quadratron Games, Philadelphia, PA. Highlight features include Capture Zone and Procedural Level Generation.

Sweeper is a minesweeper clone made with Unity Engine. Highlight features include manager class implementation, gameplay implementation, basic editor scripting, and experimental ScriptableObject-based animation system.

Snatcher is a 2.5D roguelite game where you play as Snatcher, a frog-like, tiny creature who can steal enemies abilities for its own use to traverse through the environment. Highlight features include Hierarchical FSM for the player controller, ScriptableObjects-based FSM for the enemy AI, and ScriptableOject-based Event System for generic usage.

This project features a configurable neural network written in C from scratch.

In this project, I converted music (audio files) into images by combining theories, such as color theory and the circle of fifths, and with technologies such as SciPy and Processing.

This joint project features a fake hotel website. I was responsible for the back-end tech stack, including Flask and SQLite, as well as a portion of the front-end, using JavaScript. The domain of the website has expired, but the code remains accessible in this repo.

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