blishhud-mounts's Issues
Radial hotkey ignores modifier keys
I've got my radial mount hotkey set to Ctrl-Z, and noticed that any press of the Z key causes the radial menu to appear.
I suspect some modifier key checks should be added here:
https://github.com/manlaan/BlishHud-Mounts/blob/main/Module.cs#L388
Love the module!
Radomly swapped out of action camera on mouting
I am in action camera before mounting. As I mount, I am swapped out of action camera. Seems to be occurring randomly as far as I can tell.
Custom action, custom buttons
Here is my request, to add more buttons, selectable, optional.
With more and more hard to access buttons, not only novelties, but then mastery buttons, and now combat intense mastery buttons, ez access to them via wheel could be super awesome!
Maybe not fully customizable keypresses with custom icons on many wheels at once like radialmount standalone addon (i mean outside blish launcher), but just few more premade buttons - like with non related icons maybe - as true, the action dont need to be in line with icon and ui name (like i could use rift scanner bind onto warclaw mount button of current version, it would work and none would stop me lol)
Many thx for an update!
dismounting doesn't work consistently
Discord user: thecudini#8173, Bennieboj#5660
https://github.com/bennieboj/BlishHud-Mounts/commits/feature/feedback-community-2 till commit 06e2711
https://discord.com/channels/531175899588984842/534492173362528287/949008390150058094
Dismount doesn't work in combat
When in combat, the radial "keybind" disables, making it impossible to dismount using the same key. You can manually dismount if you bind the GW2 Mount/Dismount key seperately.
Blish Key binding = X (Does not work to dismount in combat)
GW2 Mount/Dismount = NumPad 0 (Works to dismount in combat)
Video of bug: https://imgur.com/a/e4STcVo
Add default flying mount
Detect flying based on height and fall speed
Discord user: THarSull#8019, SAL9000#0138
Move Mount icons
First, love the Module. It would be nice to move the manual icons on the screen and a group.
Either way great work!
radial buttons
I do not know if this is intended but in order to get the radial buttons to display I have to mount first then dismount then i can chose which mount I want to use, other wise radial button will just blink and I would mount what ever mount is in the mount box first.
Option to input queuing only for certain amount of time out of combat
Option to input queuing only for certain amount of time out of combat:
Only queue mounting up for certain amount of time after combat, so you won't end up auto-mounting after 5min fight,
Bug?
Having difficulty setting up mounts. Cannot get center mouse button to map. Also have matched key mapping same as in game, but radial not woeking. Is there a more detailed instruction for this module?
Tapping mount button fast whilst using action cam doesn't turn action cam back on
Discord user: Xe#7337
tap the mount button very very fast, doesn't toggle the action cam back on
Unable to use primary key of keybind in text windows (e.g.: chat)
Shift and Alt modifiers work for the mount keybind, but Ctrl does not
Discord user: mer#0296
I just discovered a bug as we speak, I think? Warclaw does not work in the radial. I have it set to ctrl + .
, same as in my keybinds, but the warclaw won't spawn or despawn
just set it to alt + .
, and that worked for some reason. I'm on a Qwerty keyboard, ENG - INTL
Shift + .
also works. Seems that it just doesn't like ctrl
. Alright!
Mount radial not working
discord user: FRiTZ#3657
Hey, sorry if this has been asked before but couldn't see it in common issues or anywhere else - I can't get my mount radial to work properly. I have set up all of the keybinds correctly, when I press the keybind the radial pops up but it won't actually do anything when I select a mount, it also appears to be blocking my regular mount keybinds so the only way I can mount is to manually select one from the mount button on the hotbar. It's also blocking the keybind I set from the radial entirely, I'm using the 'B' key and it's preventing me from typing the letter 'B' in game chat :/
Module attempts to load a texture mid-render loop
It appears that the module will attempt to load a texture mid-render loop if the texture hasn't been cached yet.
In the upcoming release of Blish HUD, there is a new locking system to prevent Blish HUD from crashing and that limits when graphics can be loaded (well, we already were, just before we would crash and now we can guarantee exclusive access - see: https://blishhud.com/docs/modules/guides/graphicsdevice).
We'd need the images to be loaded already prior to the render loop occurring. Otherwise, there is a risk that the module will actually freeze Blish HUD.
@bennieboj CC as well
Allow Radial when Dragging Camera
When I started using this module, "Allow Radial When Dragging Camera" was a feature. I drag the camera almost constantly, so this feature was extremely useful to me. I see it was recently removed, and this is throwing off my mounting.
Is it possible to add the feature back in, possibly with a checkbox to enable/disable it for folks who don't want to use it?
Thank you!
Tooltips on radial
hey o/
Please make tooltips over radial optional.
To me its common to move camera by holding right mouse button and moving mouse. Once I open radial, the tooltip over selected mount popup, and block my RMB till I move my cursor a little (even a single pixel) after selecting - can't click RMB right instantly after releasing radial button.
Thx for fancy work.
don't show radial when dragging the camera with the mouse, but use defaultMount if it is configured
Discord user: SurgeMonkey
proposal: don't show radial when dragging the camera with the mouse, but use defaultMount if it is configured
Also mentioned by ent-ρ-π#5193
One thing I've found is that when the right mouse button is pressed the cursor does not jump to the middle and cant trigger the buttons. Probably because it is in some kind of relative movement state.
Not sure if we can fix that thou.
Feature Request: Emotes
It would be cool to be able to have a radial wheel or icon bar for emotes
No key binding to additional mouse button
I've got a Razer Deathadder Essential mouse.
With the standalone Radial addon I was able to bind the "mouse 5" key. It is also possible in GW2 settings page.
Is there any way to bind to that mouse button? Even with a manual config file?
Support things other than mounts
E.g.: novelties, skiffs, fishing, equipment and build combinations, ...
Discord user: gartner#1039
I looked for a better place to put this but the reddit post where the radial dev commented said the discord .. I'd like to suggest that it is not just limited to mounts, but instead offer generic configurations we can make ourselves
ie I would like to use radial to combine different EQ and build combinations
(I pasted text here since I cannot copy a message link on discord mobile)
https://www.reddit.com/r/Guildwars2/comments/syth1z/_/hy2ixx5
Default Mount in sky and water
i was thinking of making the default mount similar to land default mount just in the middle and let me access the other radial options instead of forcing me to only use that mount in air/water <3
another thing if possible some option setting for keybinding maybe skyscale different button for combat thing or merge with existing one but i can't think of a good way to make it, still thinking about how.
Option to automatically summon skimmer only when in deep water
option to automatically summon skimmer only when in deep water:
in shallow water you can still use other mounts, whereas in deep water you can only use skimmer/skiff/turtle
discord user: zotmer#3244
alt tabbing while dragging manual buttons leaves "locked into" drag-mode, even when tabbing back
Discord user: SAL9000#0138
Minor issue with the mounts module; alt-tabbing away while dragging the manual buttons leaves me "locked into" drag-mode, even when I tab back.
windowed non fullscreen mode mouse is not put in the middle of the screen
discord user: ent-ρ-π#5193
when I'm running in windowed mode and using action cam radial my mouse cursor will jump to a fixed position on my screen, not the center of the GW2 window.
BlishHud and Mount Icons overlay on top of GW@ Upper left Menu
Context IsPlayerGlidingOrFalling is inconsistent and dependent or blish hud graphics settings
the gliding/falling detection is very inconsistent and dependent on the main blishud graphics settings. if smooth character position is off, it just flickers wildly. more importantly, it is dependent on the framerate blish is set to. at 90 fps it works fine, but at 60 it can start to flicker while gliding, and at 30fps it often does not detect gliding at all.
Add support for keybind with 3rd - 5th mouse buttons
It would be cool if you could add support to use the 3rd, 4th or 5th mouse button for the keybind to open the radial.
I'm coming from GW2Radial and until now I used the forward button of my mouse to trigger the radial.
Radial keybind in action camera mode on dual monitor moves cursor to center of main screen
I have two monitors and play with my game window on the secondary screen. Whenever I'm in action camera mode and use the keybind, my cursor moves to the center of the main screen (making me select one of the two mounts on the right side of the radial, instead of the center).
If I move my game window to the main screen, the cursor moves to the center of the game window instead, causing the correct behavior.
If I turn off "spawn at mouse", the cursor goes to the main screen even if I have action cam off. I guess it's an issue with forcing the cursor to the center of the screen, but using the main screen instead of the one the game window is on.
Here's a video recording of the keybind effect spanning both screens, with action cam on and off for comparison: Google Drive video
And here's the debug log of the recorded above (in between me turning debug logging on and off): Google Drive log file
For now I'm playing with the game on my main screen as a workaround, but I hope you get a chance to look into it. Thanks in advance! :)
add "activate first hovered option without holding down" option
discord user: zotmer#3244, JayMadIV#4642
any plans to add an option for a functionality similar to radial´s "activate first hovered option without holding down"? Essentially you invoke the menu by keypress and it won´t disappear until you hover over the first item.
Cancel with escape or the same button
Can't use mouse buttons for keybinds
Hi,
For some reason I can't use my mouse buttons when setting key binds. I want my roller to toggle the mount selection. Am I doing something wrong?
Mount wheel invisible
Cursor snaps to position, but nothing visible is drawn on screen and nothing can be selected. Using other blish mods like Mouse cursor and Pathingworks just fine and they are visible:
Blish HUD v0.11.7+Branch.tags-v0.11.7.Sha.0c709c76cb502d310f2964dca92ce770e533dae2
20:23:22.2387 | INFO | Blish_HUD.Program | Running Build "Branch.tags-v0.11.7.Sha.0c709c76cb502d310f2964dca92ce770e533dae2"
20:23:22.2387 | INFO | Blish_HUD.Program | Launched from "C:\Users\ben\Documents\My Games\blish" with args "".
20:23:23.7924 | DEBUG | Blish_HUD.BlishHud | Loading services.
20:23:23.8302 | DEBUG | Blish_HUD.Gw2WebApi.ManagedConnection | Created managed Gw2Sharp connection "BlishHUD/0.11.7+Branch.tags-v0.11.7.Sha.0c709c76cb502d310f2964dca92ce770e533dae2".
20:23:23.8458 | DEBUG | Blish_HUD.Gw2WebApi.ManagedConnection | Created managed Gw2Sharp connection "BlishHUD/0.11.7+Branch.tags-v0.11.7.Sha.0c709c76cb502d310f2964dca92ce770e533dae2".
20:23:24.1934 | DEBUG | Blish_HUD.GameIntegration.GfxSettingsIntegration | Finished parsing GSA file.
20:23:24.2156 | DEBUG | Blish_HUD.TextureUtil | Something attempted to create a texture off of the main thread - this is dangerous and should be resolved as it will eventually throw an exception for something.
20:23:24.2312 | DEBUG | Blish_HUD.TextureUtil | Something attempted to create a texture off of the main thread - this is dangerous and should be resolved as it will eventually throw an exception for something.
20:23:24.2312 | DEBUG | Blish_HUD.TextureUtil | Something attempted to create a texture off of the main thread - this is dangerous and should be resolved as it will eventually throw an exception for something.
20:23:24.2312 | DEBUG | Blish_HUD.TextureUtil | Something attempted to create a texture off of the main thread - this is dangerous and should be resolved as it will eventually throw an exception for something.
20:23:24.6791 | INFO | Blish_HUD.Contexts.FestivalContext | Active festival(s): "Halloween, Wintersday, Super Adventure Festival, Lunar New Year, Festival of the Four Winds, Dragon Bash"
20:23:24.6791 | INFO | Blish_HUD.Modules.Pkgs.StaticPkgRepoProvider | Getting module list...
20:23:26.3211 | DEBUG | Blish_HUD.GameIntegration.ClientTypeIntegration | Unable to detect current Guild Wars 2 client version: "The Guild Wars 2 Mumble Link API was not available.".
20:29:52.8061 | INFO | Blish_HUD.GameIntegration.WinFormsIntegration | Blish HUD starting Guild Wars 2 with args '"-autologin"'
20:30:15.8822 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | New "ContentsManager" instance utilizing a "Blish_HUD.Content.ZipArchiveReader" data reader.
20:30:15.8822 | INFO | Blish_HUD.Modules.Managers.DirectoriesManager | Directory "markers" ("C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\markers") was registered.
20:30:15.8992 | DEBUG | Blish_HUD.Gw2WebApi.ManagedConnection | Created managed Gw2Sharp connection "BlishHUD/0.11.7+Branch.tags-v0.11.7.Sha.0c709c76cb502d310f2964dca92ce770e533dae2".
20:30:16.2739 | DEBUG | Blish_HUD.Modules.ModuleManager | Requested dependency "TmfLib, Version=2.0.1.0, Culture=neutral, PublicKeyToken=null" ("TmfLib.dll") was found by module "Pathing (bh.community.pathing) v0.18.9".
20:30:16.3259 | DEBUG | Blish_HUD.Modules.ModuleManager | Requested dependency "YamlDotNet, Version=11.0.0.0, Culture=neutral, PublicKeyToken=ec19458f3c15af5e" ("YamlDotNet.dll") was found by module "Pathing (bh.community.pathing) v0.18.9".
20:30:16.3839 | DEBUG | Blish_HUD.Modules.ModuleManager | Requested dependency "LiteDB, Version=5.0.11.0, Culture=neutral, PublicKeyToken=4ee40123013c9f27" ("LiteDB.dll") was found by module "Pathing (bh.community.pathing) v0.18.9".
20:30:16.5158 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[pathing-icon.png]".
20:30:16.5198 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[156006.png]".
20:30:16.6157 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[1615829.png]".
20:30:16.6157 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[156740+155150.png]".
20:30:16.6157 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[157123+155150.png]".
20:30:16.6157 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[156734+155150.png]".
20:30:16.6157 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[156909.png]".
20:30:16.6297 | DEBUG | Blish_HUD.Modules.Module | Module "Pathing (bh.community.pathing) v0.18.9" run state changed to Loading
20:30:16.6297 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | New "ContentsManager" instance utilizing a "Blish_HUD.Content.ZipArchiveReader" data reader.
20:30:16.6497 | DEBUG | Blish_HUD.TextureUtil | Something attempted to create a texture off of the main thread - this is dangerous and should be resolved as it will eventually throw an exception for something.
20:30:16.6497 | DEBUG | Blish_HUD.Gw2WebApi.ManagedConnection | Created managed Gw2Sharp connection "BlishHUD/0.11.7+Branch.tags-v0.11.7.Sha.0c709c76cb502d310f2964dca92ce770e533dae2".
20:30:16.6617 | DEBUG | Blish_HUD.Graphics.SharedEffect | EntityEffect "BhModule.Community.Pathing.Entity.Effects.MarkerEffect" was registered.
20:30:16.6617 | DEBUG | Blish_HUD.Graphics.SharedEffect | EntityEffect "BhModule.Community.Pathing.Entity.Effects.TrailEffect" was registered.
20:30:16.6757 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[42975.png]".
20:30:16.7477 | DEBUG | Blish_HUD.TextureUtil | Something attempted to create a texture off of the main thread - this is dangerous and should be resolved as it will eventually throw an exception for something.
20:30:16.7807 | DEBUG | Blish_HUD.TextureUtil | Something attempted to create a texture off of the main thread - this is dangerous and should be resolved as it will eventually throw an exception for something.
20:30:16.7807 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\Manlaan.Mounts_1.2.15.bhm[514394-grey.png]".
20:30:16.7867 | DEBUG | Blish_HUD.Modules.Module | Module "Mounts (Manlaan.Mounts) v1.2.15" run state changed to Loading
20:30:16.7867 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | New "ContentsManager" instance utilizing a "Blish_HUD.Content.ZipArchiveReader" data reader.
20:30:16.7867 | INFO | Blish_HUD.Modules.Managers.DirectoriesManager | Directory "mousecursor" ("C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\mousecursor") was registered.
20:30:16.8027 | DEBUG | Blish_HUD.Gw2WebApi.ManagedConnection | Created managed Gw2Sharp connection "BlishHUD/0.11.7+Branch.tags-v0.11.7.Sha.0c709c76cb502d310f2964dca92ce770e533dae2".
20:30:16.8669 | DEBUG | Blish_HUD.Modules.Module | Module "Mouse Cursor (Manlaan.MouseCursor) v2.2.0" run state changed to Loading
20:30:16.8669 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | New "ContentsManager" instance utilizing a "Blish_HUD.Content.ZipArchiveReader" data reader.
20:30:16.8969 | DEBUG | Blish_HUD.Gw2WebApi.ManagedConnection | Created managed Gw2Sharp connection "BlishHUD/0.11.7+Branch.tags-v0.11.7.Sha.0c709c76cb502d310f2964dca92ce770e533dae2".
20:30:16.9499 | DEBUG | Blish_HUD.Modules.ModuleManager | Requested dependency "RBush, Version=2.0.46.0, Culture=neutral, PublicKeyToken=b1d5b814a0c60675" ("RBush.dll") was found by module "Regions of Tyria (Nekres.Regions_Of_Tyria) v0.5.8".
20:30:16.9739 | INFO | BhModule.Community.Pathing.MarkerPackRepo.MarkerPackRepo | Found 12 marker packs from https://mp-repo.blishhud.com/repo.json.
20:30:16.9739 | DEBUG | Blish_HUD.Modules.Module | Module "Regions of Tyria (Nekres.Regions_Of_Tyria) v0.5.8" run state changed to Loading
20:30:16.9948 | DEBUG | Blish_HUD.Modules.Module | Module "Mounts (Manlaan.Mounts) v1.2.15" run state changed to Loaded
20:30:16.9948 | INFO | Blish_HUD.Modules.Module | Module "Mounts (Manlaan.Mounts) v1.2.15" finished loading.
20:30:16.9948 | DEBUG | Blish_HUD.Modules.Module | Module "Mouse Cursor (Manlaan.MouseCursor) v2.2.0" run state changed to Loaded
20:30:17.0058 | INFO | Blish_HUD.Modules.Module | Module "Mouse Cursor (Manlaan.MouseCursor) v2.2.0" finished loading.
20:30:17.0058 | DEBUG | Blish_HUD.Modules.Module | Module "Regions of Tyria (Nekres.Regions_Of_Tyria) v0.5.8" run state changed to Loaded
20:30:17.0058 | INFO | Blish_HUD.Modules.Module | Module "Regions of Tyria (Nekres.Regions_Of_Tyria) v0.5.8" finished loading.
20:30:17.0868 | DEBUG | Blish_HUD.GameIntegration.GfxSettingsIntegration | Finished parsing GSA file.
20:30:17.0868 | DEBUG | Blish_HUD.GameIntegration.ClientTypeIntegration | Unable to detect current Guild Wars 2 client version: "The Guild Wars 2 Mumble Link API was not available.".
20:30:17.1258 | DEBUG | Blish_HUD.Gw2WebApi.ManagedConnection | Created managed Gw2Sharp connection "BlishHUD/0.11.7+Branch.tags-v0.11.7.Sha.0c709c76cb502d310f2964dca92ce770e533dae2".
20:30:17.4529 | INFO | Blish_HUD.Gw2WebApiService | Associated API key "Ben.3760" with characters: "Nik Zopilot, Rev Zopilot, Sleight Zen, Nic Zopilot, Correlia Hellraizer, Sandican Darkshroud, Sandican Sprocketus"
20:30:17.7559 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[156475+156476.png]".
20:30:17.7729 | DEBUG | Blish_HUD.TextureUtil | Something attempted to create a texture off of the main thread - this is dangerous and should be resolved as it will eventually throw an exception for something.
20:30:17.7729 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[156477.png]".
20:30:17.7989 | DEBUG | Blish_HUD.TextureUtil | Something attempted to create a texture off of the main thread - this is dangerous and should be resolved as it will eventually throw an exception for something.
20:30:17.7989 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[156106.png]".
20:30:17.7999 | DEBUG | Blish_HUD.TextureUtil | Something attempted to create a texture off of the main thread - this is dangerous and should be resolved as it will eventually throw an exception for something.
20:30:17.7999 | DEBUG | Blish_HUD.Graphics.SharedEffect | EntityEffect "BhModule.Community.Pathing.UI.Effects.AlphaMaskEffect" was registered.
20:30:17.9527 | DEBUG | BhModule.Community.Pathing.PathingModule | Took 1303 ms to complete loading Pathing module...
20:30:17.9597 | DEBUG | Blish_HUD.Modules.Module | Module "Pathing (bh.community.pathing) v0.18.9" run state changed to Loaded
20:30:17.9597 | INFO | Blish_HUD.Modules.Module | Module "Pathing (bh.community.pathing) v0.18.9" finished loading.
20:30:17.9796 | DEBUG | BhModule.Community.Pathing.State.AchievementStates | Skipping user achievements from the API - API key does not give us permission.
20:30:18.3469 | DEBUG | Blish_HUD.GameIntegration.ClientTypeIntegration | Unable to detect current Guild Wars 2 client version: "The Guild Wars 2 Mumble Link API was not available.".
20:30:18.8807 | DEBUG | Blish_HUD.GameIntegration.GfxSettingsIntegration | Finished parsing GSA file.
20:30:20.6347 | DEBUG | Blish_HUD.SettingsService | Settings were saved successfully.
20:30:27.9807 | DEBUG | BhModule.Community.Pathing.State.BehaviorStates | Saving BehaviorStates state.
20:30:56.2448 | DEBUG | Blish_HUD.WindowUtil | GW2 is now the active window - reactivating the overlay.
20:30:56.2547 | DEBUG | Blish_HUD.Input.WinApiHookManager | Enabling WinAPI input hooks
20:30:56.2547 | DEBUG | Blish_HUD.Input.WinApiMouseHookManager | Enabling
20:30:56.2547 | DEBUG | Blish_HUD.Input.WinApiMouseHookManager | Enabling
20:30:56.2547 | DEBUG | Blish_HUD.Input.WinApiHookManager | Starting message loop
20:31:00.4273 | DEBUG | Blish_HUD.WindowUtil | GW2 is no longer the active window.
20:31:00.4273 | DEBUG | Blish_HUD.Input.WinApiHookManager | Disabling WinAPI input hooks
20:31:00.4273 | DEBUG | Blish_HUD.Input.WinApiMouseHookManager | Disabling
20:31:00.4273 | DEBUG | Blish_HUD.Input.WinApiMouseHookManager | Disabling
20:31:00.4522 | DEBUG | Blish_HUD.Input.WinApiHookManager | Stopping message loop
20:31:00.4522 | DEBUG | Blish_HUD.Input.WinApiHookManager | Message loop stopped
20:31:05.4363 | DEBUG | Blish_HUD.WindowUtil | GW2 is now the active window - reactivating the overlay.
20:31:05.4363 | DEBUG | Blish_HUD.Input.WinApiHookManager | Enabling WinAPI input hooks
20:31:05.4363 | DEBUG | Blish_HUD.Input.WinApiMouseHookManager | Enabling
20:31:05.4363 | DEBUG | Blish_HUD.Input.WinApiMouseHookManager | Enabling
20:31:05.4363 | DEBUG | Blish_HUD.Input.WinApiHookManager | Starting message loop
20:31:06.3664 | DEBUG | Blish_HUD.WindowUtil | GW2 is no longer the active window.
20:31:06.3664 | DEBUG | Blish_HUD.Input.WinApiHookManager | Disabling WinAPI input hooks
20:31:06.3664 | DEBUG | Blish_HUD.Input.WinApiMouseHookManager | Disabling
20:31:06.3664 | DEBUG | Blish_HUD.Input.WinApiMouseHookManager | Disabling
20:31:06.3794 | DEBUG | Blish_HUD.Input.WinApiHookManager | Stopping message loop
20:31:06.3794 | DEBUG | Blish_HUD.Input.WinApiHookManager | Message loop stopped
20:31:07.4627 | DEBUG | Blish_HUD.Contexts.Gw2ClientContext | "CdnInfoContext" (Available) reported the Standard client build ID to be 128047.
20:31:07.4627 | INFO | Blish_HUD.GameIntegration.ClientTypeIntegration | Detected Guild Wars 2 client to be the Standard version.
20:31:07.5086 | DEBUG | Blish_HUD.Gw2WebApi.ManagedConnection | BlishHUD/0.11.7+Branch.tags-v0.11.7.Sha.0c709c76cb502d310f2964dca92ce770e533dae2 Gw2Sharp (https://github.com/Archomeda/Gw2Sharp) updated API token to 282F4CBA-DE01-8442-9679-D240DD98B8113A93470C-7861-4D54-9473-088F04B26386.
20:31:07.5386 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[missing-texture.png]".
20:31:07.5386 | DEBUG | Blish_HUD.TextureUtil | Something attempted to create a texture off of the main thread - this is dangerous and should be resolved as it will eventually throw an exception for something.
20:31:07.5966 | DEBUG | Blish_HUD.Gw2WebApi.ManagedConnection | BlishHUD/0.11.7+Branch.tags-v0.11.7.Sha.0c709c76cb502d310f2964dca92ce770e533dae2 Gw2Sharp (https://github.com/Archomeda/Gw2Sharp) updated API token to eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzdWIiOiJXejRKcFQ2VzB1N1dYUFotQnM3ZXJFUk00NHBYeU1Ic3Jqa2kzQUdVd3JrIiwiaWF0IjoxNjUwOTQwMjY3LCJleHAiOjE2NTE1NDUwNjcsInBlcm1pc3Npb25zIjpbInByb2dyZXNzaW9uIiwiYWNjb3VudCJdfQ.F-tSpI7UnPn-1BOeHBTO-3ktibDZxG-KkPadL5udLxg.
20:31:08.0363 | DEBUG | Blish_HUD.Gw2WebApiService | Associated key 282F4CBA-DE01-8442-9679-D240DD98B8113A93470C-7861-4D54-9473-088F04B26386 with user Nik Zopilot.
20:31:08.0563 | DEBUG | BhModule.Community.Pathing.State.AchievementStates | Getting user achievements from the API.
20:31:08.0662 | DEBUG | BhModule.Community.Pathing.State.BehaviorStates | Saving BehaviorStates state.
20:31:08.2711 | DEBUG | BhModule.Community.Pathing.State.AchievementStates | Loaded 1274 player achievements from the API.
20:31:09.6202 | DEBUG | BhModule.Community.Pathing.State.CategoryStates | Loading CategoryStates state.
20:31:09.6956 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[1130638.png]".
20:31:09.6956 | DEBUG | Blish_HUD.TextureUtil | Something attempted to create a texture off of the main thread - this is dangerous and should be resolved as it will eventually throw an exception for something.
20:31:09.6956 | DEBUG | Blish_HUD.Modules.Managers.ContentsManager | Successfully loaded texture "C:\Users\ben\Documents\Guild Wars 2\addons\blishhud\modules\bh.community.pathing_0.18.9.bhm[1130639.png]".
20:31:09.6956 | DEBUG | Blish_HUD.TextureUtil | Something attempted to create a texture off of the main thread - this is dangerous and should be resolved as it will eventually throw an exception for something.
20:31:09.7346 | DEBUG | Blish_HUD.Modules.ModuleManager | Requested dependency "Cronos, Version=0.7.1.0, Culture=neutral, PublicKeyToken=null" ("Cronos.dll") was found by module "Pathing (bh.community.pathing) v0.18.9".
20:31:09.9454 | INFO | BhModule.Community.Pathing.PackInitiator | Finished loading packs tw_ALL_IN_ONE, markers in 2412 ms for map 1438.
20:31:13.6387 | DEBUG | Blish_HUD.GameIntegration.GfxSettingsIntegration | Finished parsing GSA file.
20:31:18.9179 | DEBUG | Blish_HUD.WindowUtil | GW2 is now the active window - reactivating the overlay.
20:31:18.9179 | DEBUG | Blish_HUD.Input.WinApiHookManager | Enabling WinAPI input hooks
20:31:18.9179 | DEBUG | Blish_HUD.Input.WinApiMouseHookManager | Enabling
20:31:18.9179 | DEBUG | Blish_HUD.Input.WinApiMouseHookManager | Enabling
20:31:18.9179 | DEBUG | Blish_HUD.Input.WinApiHookManager | Starting message loop
20:31:21.5051 | DEBUG | Manlaan.Mounts.Module | DoDefaultMountActionAsync entered
20:31:21.5051 | DEBUG | Manlaan.Mounts.Controls.DrawRadial | HandleShown entered
20:31:21.5051 | DEBUG | Manlaan.Mounts.Module | DoDefaultMountActionAsync DefaultMountBehaviour radial
20:31:21.7347 | DEBUG | Manlaan.Mounts.Controls.DrawRadial | HandleHidden entered
20:31:22.8204 | DEBUG | Manlaan.Mounts.Module | DoDefaultMountActionAsync entered
20:31:22.8204 | DEBUG | Manlaan.Mounts.Controls.DrawRadial | HandleShown entered
20:31:22.8204 | DEBUG | Manlaan.Mounts.Module | DoDefaultMountActionAsync DefaultMountBehaviour radial
20:31:25.5101 | DEBUG | Manlaan.Mounts.Controls.DrawRadial | HandleHidden entered
20:31:26.0383 | DEBUG | Blish_HUD.WindowUtil | GW2 is no longer the active window.
20:31:26.0383 | DEBUG | Blish_HUD.Input.WinApiHookManager | Disabling WinAPI input hooks
20:31:26.0383 | DEBUG | Blish_HUD.Input.WinApiMouseHookManager | Disabling
20:31:26.0383 | DEBUG | Blish_HUD.Input.WinApiMouseHookManager | Disabling
20:31:26.0513 | DEBUG | Blish_HUD.Input.WinApiHookManager | Stopping message loop
20:31:26.0513 | DEBUG | Blish_HUD.Input.WinApiHookManager | Message loop stopped
Queued for out of combat: Raptor not working
Hi.
I am trying to bring back the functionality of this module for my setup but I am failing to do so. I am a developer my self so please let me know if I forgot to mention something and I will provide.
Everything in this module works except the queue out of combat. In the recent update this broke for me, previously this was working like a charm.
I have enabled the IsPlayerinCombat
with Default Disabled
, Center LastUsed
and all of the other settings enabled. Actually I have tried all possible combination.
I have enabled also the debug mode for this screen recording so you can validate that the queue is there but not happening. https://youtu.be/o9QMVOuaOtM
I am providing also my settings json https://pastecode.io/s/ub9i98fp
Dismount when activating user defined radial.
Hey,
i think i found a bug with the user defined radial.
if you trigger it mounted, it will also trigger IsPlayerMounted action if "Apply instalty if single" is activated.
if the checkbox isnt checked it works perfect.
Radial menu captures hotkey when pressed, can't be used in button combinations anymore
I use Left Shift as my hotkey for the radial mount menu. I used to be able to still use, for example, LShift+Win+S to capture screengrabs on OS-level, or LShift+H to open the Wizard's Vault UI.
After a recent change, the hotkey selected for the radial menu (no matter which one, tested with multiple) is no longer recognized by other software - even the OS. It opens the mounts radial menu just fine, but while that's active, I can no longer press H to open Wizard's Vault, nor can I press Win+S to take an OS-level screenshot while (it just opens the start menu now).
If I change the hotkey in the module settings, I instantly get back the expected functionality of the previous key, but lose that of whatever is assigned as the new hotkey.
Was some sort of exclusivity to the hotkey introduced in a recent update? I was previously able to work with the module instead of around it, but that seems to no longer be the case.
Windows 10
Mounts version 1.4.11
Can't Dismount
Is it possible to add a feature where using the set key bind when already mounted will use the last used mount in-game keybinding and therefor dismount? So far this module has been wonderful to replace radial mount but I'd love to be able to dismount as well.
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