benleadbetter / shellaga Goto Github PK
View Code? Open in Web Editor NEWA Galaga-like game which runs in the Terminal.
License: Apache License 2.0
A Galaga-like game which runs in the Terminal.
License: Apache License 2.0
There are additional weapons which the player can acquire. This would serve as a proof-of-concept for adding further weapon types going forward.
Add a screen which is the first landing page when the game is started. A new game can be started from here. This page will also be important as further features come later down the line, like settings, loading a previous game, etc.
Planets can be included in a level's background render.
Add a sprite sheet feature to the existing Sprite
component. This should allow for simple animations of sprites by adding a parameter which moves the frame of reference within an atlas.
For example, animating between the following two buffers every second.
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Some terminals don't support the Kitty Terminal protocol extensions. In these terminals we do not get key release events. This manifests in a bug where the player never leaves move / shooting state after a key is pressed.
In such terminals we must handle these states differently because we can't rely on key release events.
The fix should not compromise the state handling for terminals which do support the feature.
Allow several players to play a single level at the same time in multiplayer mode.
Add a state which to handle the "game over" state. Currently the game simply exits.
Add serialisation for the level struct to allow the data to be saved and loaded to disk.
Use serde?
Upgrade entities can be picked up by the player to provide the player with bonuses. This story would serve as a proof of concept so that further upgrades can be easily added in the future.
Enemies can take on different forms and have different behaviours. This would serve as a proof-of-concept for adding further enemy types going forward.
Currently the background and foreground colour fields in the Sprite
component are totally when the sprite is rendered.
It would be nice to use "True Colour" by default for terminals which support it, with a sensible default for terminals which do not.
The rendered background of the level is defined in the level data.
The enemies you encounter are defined in the level data.
We use https://github.com/charmbracelet/vhs to create these in Ratatui
I'd caution against storing the image directly in your repo though as it tends to cause your repo to get bloated over time.
VHS has a publish command which is useful.
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