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hummer's Issues

Actual svgs instead of rectangles

Hardcode inline svgs of topdown views of vehicles. This would make it easy to toggle the colour, e.g. changing the fill of the truck to blue.

This would have to work together with #4 so that it's obvious when a vehicle has an accidental that isn't Natural.

Different Vehicle Velocities

Allow vehicles to spawn with a random velocity, yet have slowing down so that the Vehicle.MinBumperDistance is maintained and there are no collisions.

Add Accidentals

  • Define an Accidental enum/dictionary in the Vehicle.cs file under the Hummer.Model space. It would have the following values:
    • DoubleSharp
    • Sharp
    • Natural
    • Flat
    • DoubleFlat
  • Vehicles to have an Accidental field which would be defined on Traffic.RandomlyChooseVehicle
  • Each accidental except Natural should give its vehicle a different stroke (e.g. dashed line)
  • When passing under the bridge the vehicle's accidental should modify the sound produced.

Toggle clefs

Currently the notes produced are based on the treble clef.

There should be an interface to toggle the clef to bass, tenor, or alto, changing the frequencies heard. This would have to work with #4 as well.

Also it should be obvious which clef is being used. A superimposed slightly transparent svg upon the stave would be nice.

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