Small addon for multiplayer splitscreen
extends Splitscreen
func _ready() -> void:
super()
var cam := Camera3D.new()
join().viewport.add_child(cam)
await get_tree().create_timer(1).timeout
cam = Camera3D.new()
join().viewport.add_child(cam)
Note The information here may not be up to date. For most up to date information, see gpm#using-packages
Warning This addon is not compatible with being used as a sub addon(a addon to another addon), as it uses classes.
This addon is installable via the gpm.
To install, create a godot.package
file.
It should look something like this.
packages: {
@bendn/splitter: 1.0.1 // this is the package version.
}
Then download the latest version of the cli, move the executable to your PATH
as gpm
(wget "https://github.com/godot-package-manager/cli/releases/latest/download/godot-package-manager.x86_64" -O /bin/gpm
).
And finally, to download1:
gpm update # in the same dir as your godot.package
# or, if in a different dir,
# gpm update --config-file path-to-godot.package
- Download the repo (
wget https://github.com/bend-n/splitter/archive/refs/heads/main.zip && unzip main.zip
). - Move the
splitter-main/addons/splitter
folder into youraddons
folder (mkdir addons && mv splitter-main/addons/splitter addons/
)