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scala-monsters's Introduction

This is a based on an old PC game, Beast, but does not intend to recreate all its functionality  

The game map consists of a grid with randomly placed boxes, monsters and players. 
The boxes can be pushed, and several can be pushed at once, but they cannot be dragged. Hence, if a box ends up by a wall, it probably cannot be used again.
If a player or monster is in the way of your player pushing the boxes, he will act as a wall and stop the progression of the boxes.
However, if there is a wall behind the monster/player, it will be squished.
Game ends when all opponents/monsters are squished.

The game is envisioned to be hub'n'spoke, where the server manages the games legal state, and the clients are concerned with providing the GUI for displaying the game board, moving pieces, or providing headless monsters.

 -Stig,


Read more:
http://en.wikipedia.org/wiki/Beast_(video_game)
http://www.identicalsoftware.com/ogs/2000/beasts.html
http://twistedmatrix.com/users/acapnotic/wares/code/beasts/


 * Prioritized todo list:
 * a callback should be sent to the client who issued the move, if an IllegalMoveException is thrown
 * implement a clock that ticks a couple of times every second to simulate that the beasts have movement and game progression
 * implement exploding static walls
 * The game can be extended to be a american football game where one user controls multiple monsters which battle a oppositioning team, bent on mutual distruction with obstacles lying around the field.
 * Capture the flag or similar
 * Monster who can push/squish, and monsters who can "eat"
 * Property of the game how many cascading moves a monster can create
 * Handle crashes - IE multiple monsters wishing to move to the same space in time

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