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Crash after ONI update
The latest update of ONI causes an error in the mod.
If using the reapy in a savegame, then I cannot load the savegame.
The following error message is thrown:
Error in ReapBotStationComplete.ReapBotStation.OnSpawn
System.MissingMethodException: !4 StateMachine`4/Parameter`1.Set(!4,!1)
at KMonoBehaviour.Spawn () [0x0005d] in <c775f779c2e74519bbe6a3fcac766187>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <a83e096d0ba5413da59ce235b648c30c>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <c775f779c2e74519bbe6a3fcac766187>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <c775f779c2e74519bbe6a3fcac766187>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <c775f779c2e74519bbe6a3fcac766187>:0
at KMonoBehaviour.Spawn () [0x00000] in <c775f779c2e74519bbe6a3fcac766187>:0
at KMonoBehaviour.Start () [0x00000] in <c775f779c2e74519bbe6a3fcac766187>:0
Build: U43-526233-V
Dupes bring metal above limit when Reapy is build. Also, They bring bots.
When Reapy is build and is waiting for metal delivery, and priority of Reapy Dock is set to Yelow Alarm, Dupes bring to Reapy a lot more metal than they should, and they also bring Biobots and store them in Dock, what looks very wierd.
Also, I discovered that Reapy have not adjusted time in doors, so when he encounter Manual Airlock he open, but if for some reason he is forced to stay inside Airlock, Airlock will close on him pushing hin out. This is not very big issue... until your Airlocks are by ladder, and your Reapys will end outside farm, on the bottom of the ladder.
Customize Buildings Category UI Not Working as Inteded
Game crashing when Reapy's Dock is deconstructed.
The game crashes if you deconstruct a Reapy's Dock with a Reapy.
The message is:
Exception in: (ReapBot).SweepBotTrappedMonitor.root.death.
System.NullReferenceException: Object reference not set to an instance of an object
at SweepBotTrappedMonitor+<>c.b__6_3 (SweepBotTrappedMonitor+Instance smi) [0x00010] in <33cbadb4d53344698461e1b8bda03e57>:0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine
4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <33cbadb4d53344698461e1b8bda03e57>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine
4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List1[T] actions) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at StateMachine
4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at SweepBotTrappedMonitor.<InitializeStates>b__6_0 (SweepBotTrappedMonitor+Instance smi, System.Single dt) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at BucketUpdater
1[DataType].Update (DataType data, System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
at Game.Update () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
Build: U41-498381-V
New "thing"
Hey I love your mod,
could you add slider to set temperature under condensation point, over vaporiziation point?
and that consumption of power is calculated dynamically?
Reapy/Harvester (Automatic Farming) - Translation
My version of Russian translation of the mod:
ru.zip
Reapy Disregards Set Distance From Dock
Pretty much what it says in the title. This is especially annoying because if Reapy is peering over an edge (e.g.: a door opening into a ladder well), the first duplicant that comes through that door will knock Reapy over the edge.
EDIT: Watch it carefully. This seems to be an intermittent glitch - meaning it tends to happen that very moment you look away from the screen!
EDIT 2: Not even putting a pneumatic door in the ladder well helps. As you can see from the image I've included, the little guy somehow gets stuck there, and for some reason cannot go back through the door he came out of!!
Oxygen Not Included 2021-11-28 04_38_44
Reapy drops through asquared's item permeable tiles
Just what it says on the subject. Item Permiable Tiles lets items drop through them, but dupes and critters can walk on them and they can also be used to support buildings. But for some reason, Reapy will drop straight from its dock if it's built on item permeable tiles.
Link to the mod on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2215696830
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