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arcade-game-clone's Issues

Player Transition

Make the player's Avatar transition instead of just appearing on the next tile

  • Give the Player a speed attribute (like Enemy has)
  • Add variables for the player's destination
  • Have the handleInput function change those instead of the actual position
  • Put a while loop in Player.update to move the player to his destination until he reaches it

Refactor Code

  • Update Syntax to ES6
  • Implement best practices
    • Follow the DRY principle
    • Replace hardcoded values with variables

VIM Input

  • Allow player to move with 'h', 'j', 'k', and 'l'
    • This will let someone practice VIM movement with this game

Sound

  • Add background music
    • Make sure it can be disabled
  • Add sound effects
    • For events (Ex. player scores, moves, or dies)

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