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sequence's Issues

Game screen UI

-color
-font
-squares -> ???
-timer
-lighting
-score board
-size of nodes
-style of grid
-better use of space
-new high score

Powerups

-spawns on numbers (visually)
-check google drive, decay
-powerup list
-general powerup in the grid (larger sequence -> more powerful, i.e. multipluer powerup if three in sequence count -> 3x score)
-powerups mixed if 2+ in same sequence

Pause Screen

UI: pause screen with buttons. No interactivity yet.

Sound

-buttons
-each successive chain in sequence gets higher tone?
-game over sound
-time ticking sound, almost up
-powerup sound
-menu background music
-game music
-initial grid loading
-reaching a high score

Folder hierarchy

Cosmetics: create default folder hierarchy for Unity project.

Menu

-colors
-spacing
-font
-buttons
-layout
-style/gradients
-background?

Game logic

-randomization algorithm pseudo-random
-nodes dropping down?
-different game layouts (square, tesseract, diamond)
-different game modes (classic, survival-over time, game gets more difficult, score integral to survival)
-shuffle

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