Git Product home page Git Product logo

savegamepro's People

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

Forkers

neatwolf

savegamepro's Issues

Errors on build-in packages disabling

If I disable some unused build-in packages like Terrain/Terrain Physics/etc I get multiple errors in SaveGame. Would be great if you add package script dependency.

Issue with setting db

After enter my db info into the install.php page

I get this error
Failed to Create Table 'users', See the below for more details:

Invalid default value for 'registered'

Failed to Create Table 'saves', See the below for more details:

Can't create table 'c1dbhbm.saves' (errno: 150)

Seems to be corrected by changing?

registered datetime NOT NULL DEFAULT CURRENT_TIMESTAMP COMMENT 'Registration Date' to registered TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP COMMENT 'Registration Date'

5.5.60-MariaDB

It takes too long to save a gameobject

Hi, I am using unity with version 2017.4.11f. I find that it takes me about 36 seconds to save one of my gameobjects with disk space size 19MB. Is this as expected?

BTW, my gameobject has Mesh Render, Mesh Collider,Highlighter,Highlighter spectrum and mouse clock components.

How to load gameobject without prefab?

Hi,

It works for me to save and load gameobject with its prefab. that's great.

However, sometimes i need to import random fbx to my application and want to save and load it in runtime? that means I can't make prefab for the new gameobject generated by fbx in advance. how to make this with SaveGamePro APIs?

How to avoid the new instance by execution of SaveGame.Load<GameObjectEntry> () ?

After testing, I found that execution of SaveGame.Load(identifier) new a gameobject each time. How to avoid this as I want to instantiate by GameObject.Instantiate(prefab, data.Position, Quaternion.identity)?

public class GameObjectEntry
{
public string Name;
// You can have your prefab name or resource path here and then instantiate the prefab when loading the data
public string PrefabName;
public Vector3 Position;
public Material Material;
public Light Light;
public Transform Transform;
public MeshFilter MeshFilter;
public Image Image;
public IList Children;
public bool Saved;//标记是否已存盘
}

Saving custom models

Hello
I am currently having a lot of fun with this amazing assets, but a i have a question that might be something super easy however im failling to notice why.
Whenever i try to save a custom 3d model, for example a ".obj", the error:
"Not allowed to access vertices on mesh 'model' (isReadable is false; Read/Write must be enabled in import settings"
According to Unity Documentation is bad to enable that at runtime, so it should be disabled.
Can anyone help me to get a workaround to this issue?? could it be solved with your asset?
Thanks in advance!

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.