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View Code? Open in Web Editor NEWA Complete and Powerful Save Game Solution for Unity (Game Engine)
Home Page: https://www.assetstore.unity3d.com/#!/content/89198?aid=1101l3ncK
A Complete and Powerful Save Game Solution for Unity (Game Engine)
Home Page: https://www.assetstore.unity3d.com/#!/content/89198?aid=1101l3ncK
If I disable some unused build-in packages like Terrain/Terrain Physics/etc I get multiple errors in SaveGame. Would be great if you add package script dependency.
After enter my db info into the install.php page
I get this error
Failed to Create Table 'users', See the below for more details:
Invalid default value for 'registered'
Failed to Create Table 'saves', See the below for more details:
Can't create table 'c1dbhbm.saves' (errno: 150)
Seems to be corrected by changing?
registered datetime NOT NULL DEFAULT CURRENT_TIMESTAMP COMMENT 'Registration Date' to registered
TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP COMMENT 'Registration Date'
5.5.60-MariaDB
Hi, I am using unity with version 2017.4.11f. I find that it takes me about 36 seconds to save one of my gameobjects with disk space size 19MB. Is this as expected?
BTW, my gameobject has Mesh Render, Mesh Collider,Highlighter,Highlighter spectrum and mouse clock components.
Hi,
It works for me to save and load gameobject with its prefab. that's great.
However, sometimes i need to import random fbx to my application and want to save and load it in runtime? that means I can't make prefab for the new gameobject generated by fbx in advance. how to make this with SaveGamePro APIs?
After testing, I found that execution of SaveGame.Load(identifier) new a gameobject each time. How to avoid this as I want to instantiate by GameObject.Instantiate(prefab, data.Position, Quaternion.identity)?
public class GameObjectEntry
{
public string Name;
// You can have your prefab name or resource path here and then instantiate the prefab when loading the data
public string PrefabName;
public Vector3 Position;
public Material Material;
public Light Light;
public Transform Transform;
public MeshFilter MeshFilter;
public Image Image;
public IList Children;
public bool Saved;//标记是否已存盘
}
Hello
I am currently having a lot of fun with this amazing assets, but a i have a question that might be something super easy however im failling to notice why.
Whenever i try to save a custom 3d model, for example a ".obj", the error:
"Not allowed to access vertices on mesh 'model' (isReadable is false; Read/Write must be enabled in import settings"
According to Unity Documentation is bad to enable that at runtime, so it should be disabled.
Can anyone help me to get a workaround to this issue?? could it be solved with your asset?
Thanks in advance!
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