Comments (7)
You will need an update-to-date include hosted here: https://github.com/ksgoescoding/SteamWorks/blob/patch-1/Pawn/includes/SteamWorks.inc
from freakfortressbat.
Fortunately, the steamwork.inc problem is gone, but a new problem has arisen.
//SourceMod Batch Compiler
// by the SourceMod Dev Team
//SourceMod Batch Compiler
// by the SourceMod Dev Team
//// freak_fortress_2.sp
//
// impl\utils.sp(356) : warning 209: function has explicit 'int' tag but does not return a value
// impl\utils.sp(2052) : warning 209: function has explicit 'int' tag but does not return a value
// impl\utils.sp(2052) : warning 209: function has explicit 'int' tag but does not return a value
// impl\utils.sp(2052) : warning 209: function has explicit 'int' tag but does not return a value
// impl\utils.sp(2052) : warning 209: function has explicit 'int' tag but does not return a value
// impl\utils.sp(2052) : warning 209: function has explicit 'int' tag but does not return a value
// impl\utils.sp(2052) : warning 209: function has explicit 'int' tag but does not return a value
// impl\utils.sp(2105) : warning 209: function has explicit 'int' tag but does not return a value
// impl\utils.sp(2105) : warning 209: function has explicit 'int' tag but does not return a value
// impl\utils.sp(2326) : warning 209: function has explicit 'int' tag but does not return a value
// impl\formula_parser.sp(11) : warning 209: function has explicit 'int' tag but does not return a value
// impl\music.sp(2) : warning 242: function "Timer_PrepareBGM" should return an explicit value
// impl\hooks.sp(2808) : error 180: function return type differs from prototype. expected 'int', but got 'void'
// impl\timers.sp(134) : warning 242: function "Timer_CalcQueuePoints" should return an explicit value
// impl\natives.sp(626) : warning 209: function has explicit 'int' tag but does not return a value
// impl\natives.sp(653) : warning 209: function has explicit 'int' tag but does not return a value
// impl\natives.sp(653) : warning 209: function has explicit 'int' tag but does not return a value
// impl\natives.sp(653) : warning 209: function has explicit 'int' tag but does not return a value
// impl\panels.sp(136) : warning 209: function has explicit 'int' tag but does not return a value
// impl\panels.sp(334) : warning 209: function has explicit 'int' tag but does not return a value
// impl\panels.sp(334) : warning 209: function has explicit 'int' tag but does not return a value
// impl\panels.sp(334) : warning 209: function has explicit 'int' tag but does not return a value
// impl\panels.sp(576) : warning 209: function has explicit 'int' tag but does not return a value
// impl\panels.sp(576) : warning 209: function has explicit 'int' tag but does not return a value
// impl\panels.sp(576) : warning 209: function has explicit 'int' tag but does not return a value
// impl\panels.sp(754) : warning 209: function has explicit 'int' tag but does not return a value
// impl\panels.sp(754) : warning 209: function has explicit 'int' tag but does not return a value
// impl\panels.sp(754) : warning 209: function has explicit 'int' tag but does not return a value
// impl\panels.sp(1230) : warning 209: function has explicit 'int' tag but does not return a value
// impl\panels.sp(1230) : warning 209: function has explicit 'int' tag but does not return a value
// impl\database_vars.sp(37) : warning 241: scalar assignment to array is deprecated; use "{ , ... }" instead
//scripting\freak_fortress_2.sp(1761) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
//
// 1 Error.
//
// Compilation Time: 1.72 sec
// ----------------------------------------
The same error occurred when compiling using source mode 1.10.
However, there was only one warning at that time.
from freakfortressbat.
I guess source code would have to be changed to compile properly on SourceMod 1.11
from freakfortressbat.
Can you upload the latest FF2.SMX file? I keep trying to compile, but I keep getting errors related to public void CW3_OnWeaponSpawned.
from freakfortressbat.
Can you upload the latest FF2.SMX file? I keep trying to compile, but I keep getting errors related to public void CW3_OnWeaponSpawned.
See here: https://github.com/Batfoxkid/FreakFortressBat/actions/runs/2633300161
from freakfortressbat.
After applying the latest version, some problems arose.
The latest version changes all .ff2 files included in plugins/freak to .smx and deletes them.
In addition, we also confirmed the phenomenon that the boss is fixed to the ground and cannot move.
I thought it was a problem with the server version, so I tested it with source mode 1.10 and 1.11 servers, but it was not resolved.
Also tested with version 1.204, no such problem was detected with version 1.204.
I wonder if other people experience this as well.
from freakfortressbat.
After applying the latest version, some problems arose.
The latest version changes all .ff2 files included in plugins/freak to .smx and deletes them.
In addition, we also confirmed the phenomenon that the boss is fixed to the ground and cannot move.
I thought it was a problem with the server version, so I tested it with source mode 1.10 and 1.11 servers, but it was not resolved.
Also tested with version 1.204, no such problem was detected with version 1.204.
I wonder if other people experience this as well.
I am also having this issue, my plugins get removed on the following map change
from freakfortressbat.
Related Issues (20)
- [Bug] ffbat_defaults doesn't work HOT 8
- [Bug] New 1.20.0 Errors HOT 20
- [Bug] Memory leak HOT 1
- [Bug] Exception Reported: Divided by zero HOT 4
- [Bug] StartMusic(0) will make music stop
- [Bug] tf_dropped_weapon_lifetime Reset bug
- [Request] Native to Update HP Bar without damage HOT 1
- [Bug] Bug I Have Memory leak
- [Need Help] Problems Loading Plugin (Probably My fault) HOT 2
- [Request] Add lifeloss support for health_formula cvar (cvarHealth)
- [Request] Backward compatibility for old subplugins
- [Bug] Zombie Skins on Bosses
- [Bug] "FF2QueryData" HOT 6
- [Request] Add an option to move the position of the boss health bar HOT 1
- [Bug] Melee knockback doesnt work HOT 4
- Classname/sound fields get reused for both aimtarget/observer name and weaponclass check, causing issues with HUD lines HOT 1
- [Bug] Invalid timer at delete MusicTimer[client] HOT 2
- [Bug] Latest Version Breaks Several Abilities HOT 4
- [Bug] Plugin does not compile. can you help me? HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from freakfortressbat.