Related Issues (20)
- [Bug] Menu conflict when spectaing duo partner
- [Bug] Lives don't work too well
- [Bug] [Gamedata] Failed to create call: CBasePlayer::EquipWearable
- [Bug] Weapon can't have attribute and custom section at once unlike our intention HOT 2
- [Bug] Using "special_anchor" with "special_mobility" teleport bypasses stun
- [Bug] Unknown bug that causes players to not join any team HOT 1
- [Bug] I can't join the blue team in any way. The round doesn't start. What to do? HOT 1
- [Request] SetScriptOverlayMaterial as replacement for r_screenoverlay
- [Bug] Still `mod crit type on bosses` is not working properly HOT 1
- [Request] Boss speed management
- [Bug] Using the new 'lifetime' parameter of 'rage_new_weapon' doesn't switch to old weapon on expiration of the new weapon HOT 1
- [Bug] Spinning miniguns when using 'rage_new_weapon' with 'lifetime' > 0.0 on removal will cause the boss to be slowed down HOT 1
- [Bug] Using 'lifetime' with 'rage_new_weapon' when the new weapon replaces an existing weapon, the boss can get old weapon by scrolling
- [Bug] attribute 410 `damage bonus while disguised`'s mini crit is not working
- [Bug] rage_instant_teleport making bosses stuck in players
- [Request] bring back ff2_bot_rage from ff2 unofficial. I am trying to play bvb with bots. with the ff2 bot plugin only 1 bot rages, while the doesnt. But when i used unofficial all bots could rage so im guessing it was ff2_bot_rage convar to make them work
- [ff2r_default_abilities.smx] [Gamedata] Could not find CTFPlayer::m_iBlastJumpState HOT 1
- [Bug] freak_fortress_2\weapons.sp(503) : error 017: undefined symbol "damagetype"
- [Bug] CI should report failure even If one of the plugins fails to compile
- [Bug] Spawned minion which was boss during BvB won't have cosmetics
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from freak-fortress-2-rewrite.