Comments (3)
Weapon index entries override classname entries so you would need to add your custom attributes to your weapon index entries.
from freak-fortress-2-rewrite.
Weapon index entries override classname entries so you would need to add your custom attributes to your weapon index entries.
I don't really understand what exactly I should do, since minicrits belonging to other classnames work
from freak-fortress-2-rewrite.
Weapon index entries override classname entries so you would need to add your custom attributes to your weapon index entries.
not good for me either
It just doesn't work
https://wiki.teamfortress.com/wiki/Pistol
{
// Scout Primary
"220"
{
"strip" "false"
"attributes" "525 ; 1; 526 ; 1.2; 533 ; 1.4; 534 ; 1.4; 328 ; 1; 241 ; 1.5; 78 ; 1.389; 97 ; 0.75"
}
"772"
{
"strip" "false"
"attributes" "418 ; 1; 49 ; 1; 3 ; 0.66; 532 ; 1; 793 ; 1"
}
"1103"
{
"strip" "false"
"attributes" "179 ; 1.0"
}
"23"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"209"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"160"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"294"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15013"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15018"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15035"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15041"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15046"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15056"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15060"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15061"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15100"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15101"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15102"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15126"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15148"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"30666"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
}
"Classnames"
{
// Scout Secondary
"tf_weapon_pistol"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"tf_weapon_handgun_scout_primary"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"tf_weapon_lunchbox_drink"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"tf_weapon_jar_milk"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"tf_weapon_handgun_scout_secondary"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"tf_weapon_cleaver"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
}```
from freak-fortress-2-rewrite.
Related Issues (20)
- [Bug] The Beggar's Bazooka ammo bug HOT 2
- [Bug] Could not find CTFDroppedWeapon::InitPickedUpWeapon
- [Bug] Fixing invalid handle error HOT 1
- [Bug] ff2r_default_abilities: Fix rage_cloneattack making same players minions twice
- [Bug] rage_cloneattack is missing IsClientSourceTV() checks
- [Bug] rage_cloneattack makes spectator minions
- [Bug] CTFPlayer::CanPickupDroppedWeapon dhook is not working, because it has clone function
- [Bug] If a music sound (one with "time" in it) is in section other than for music, then sound will not play at all and won't show information
- How can I make the soldier rocket jump higher with the mantreads?
- [Bug] ff2r_default_abilities: rage_cloneattack: sometimes instead of minions respawn t-posing scouts and heavies HOT 1
- [Bug] Keyvalues/DataPacks memory leaks HOT 2
- [Request] Add "text" arg in special_weighdown
- [Bug] Error in music code
- [Bug] Error in hit logic
- [Bug] Error in damage code
- [Request] Update rage_new_weapon attribute syntax(?) to be the same as the boss weapon
- [Bug] Setting 'rival' to 1 for rage_cloneattack causes spawned players to alternatingly spawn in both teams
- [Request] Add "sound_full_rage"
- [Request] Model Scale for model_projectile_replace
- [Bug] Crash ff2weapons
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from freak-fortress-2-rewrite.