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fuckZones

How to create a Zone??? Hello?

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fuckzones's Issues

Create custom zone beam

It would be nice if there was the ability to create a custom zone beam such as in the image below.

image

[Suggestion] Startpoint precision menu back

When in the Startpoint precision menu and selecting the "Back" option

image

You are returned to the Manage Zones menu.

image

I would suggest that this returns you to the "Edit Zones" menu

image

Zone name already exists - dont return to menu

If possible it would be nice, if you enter a duplicate zone name that it doesnt return you to the menu but rather just allows you to enter a new name.

Also some red font on "Zone name already exists" would be nice, to grab your attention

Circle Zone Creation issue

Upon server restart, i have created a Standard zone which works fine but then when i create a Circle zone after that, it is not displayed at all even after selecting "Create Zone"

The Circle zone was placed next to the Standard zone

image

Tried map change and create, nothing
Tried server restart and create, nothing
Tried delete all zones and create, nothing

[Bug] Invalid Handle ResetCreateZoneVariables

[SM] Exception reported: Handle b7008b is invalid (error 3)
[SM] Blaming: zones_manager.smx
[SM] Call stack trace:
[SM]   [0] CloseHandle
[SM]   [1] Line 2639, zones_manager.sp::ResetCreateZoneVariables
[SM]   [2] Line 1893, zones_manager.sp::OpenCreateZonesMenu
[SM]   [3] Line 825, zones_manager.sp::MenuHandle_ZonesMenu

This happened after creating poly zone and then trying to select create new zone in the menu

Zones not being loaded

[SM] Exception reported: Array index out-of-bounds (index -1, limit 66)
[SM] Blaming: zones_manager.smx
[SM] Call stack trace:
[SM]   [1] Line 926, zones_manager.sp::RegenerateZones
[SM]   [2] Line 317, zones_manager.sp::Event_OnRoundStart

image

image

Selected zone color

When you have a zone selected (Manage Zones then select a zone) the zone color should change to something that you are not able to set via zone color. This would mean that you will always be able to see which zone is selected.

255,120,0 perhaps?

[Bug] Array index out-of-bounds OnPlayerRunCmd

[SM] Exception reported: Array index out-of-bounds (index 5, limit 4)
[SM] Blaming: zones_manager.smx
[SM] Call stack trace:
[SM] [1] Line 631, zones_manager.sp::OnPlayerRunCmd

This happened after creating a Poly zone. Spammed the console and crashed the server

[Suggestion] Zone color Clear and Black

Zone color Clear and Black appear to do the same thing. I would suggest removing one of them and renaming it to Invis.

Unless there is a issue with Black then i would suggest to fix Black and then change clear to Invis

[Suggestion] Zone already exists

If you have a duplicate zone name you are returned to the zones manager menu and are not able to input another name unless you select create zone, which deletes the zone you have made.

I would suggest that upon entering a duplicate zone name, you are told then that the zone name is a duplicate and not be allowed to select create zone unless you change the zone name.

Examples:

How it is now:
You are only told the zone name is a duplicate after already selecting "Create Zone" which as explained above would then need you to recreate the zone to fix the name
image

Suggestion:
Here you should be told this is a duplicate name and should not allow you to select "Create Zone" but you should be able to edit the zone name.
image

Poly zone remove point im aiming at

When editing a Poly zone it would be nice to be able to remove a specific point that you are aiming at. This will make fixing errors easier.

Standard Zone draw before placing point

I think its a good idea to be able to have the Standard Zone draw at the crosshair (like how it is in Surftimer). This makes it easier to precisely place the zones without having to go back and editing them.

Maybe this can be added with a Convar so people can select if they want to use it or not?

The only other way i can think to do this so that you will always place a zone precisely is to be able to have the zone snap to edges of platforms (Maybe also Convar for this)

[Bug] Invalid Handle Timer_Display_Zones

[SM] Exception reported: Invalid Handle 1860088 (error:3)
[SM] Blaming: zones_manager.smx
[SM] Call stack trace:
[SM]    [0] ArrayList.Length.get
[SM]    [1] Line 2742, zones_manager.sp : : Timer_Display_Zones

Circle/Poly Zone - dont return to menu

This is when editing the Zones and adding on the Z axis (+z/-z) that it will not return you to previous menu.

So to make it work how adding Radius works...

Zone beam not being removed if cancel creation

When creating a zone and you set the points but do not select "Create Zone" but instead exit the menu then the zone beam is not removed. Only when opening the menu again and selecting "Create Zone" then the beam is removed

Poly Zone Menu

Currently the menu looks like this when creating a Poly Zone
image

Im not sure if this is possible but it would be better for the "Points" to be displayed as non numbered item. Maybe by placing a newline in the title and having this under the title?

eg.

Create a Zone:
Points: 0 
1. Create Zone

2. Name: PolyZone
3. Type: Polygons
4. Add Zone Point
5. Remove Last Point

7. Back
8. Next
9. Exit

Standard Zone not always loading

Standard zone is not always loading on (i think) round start. I have managed to do this via starting the map several times and sometimes its displayed and sometimes its not.

Also when changing teams which i think causes a round start as im the only player.

image

Change team

image

Entity is invalid

When trying to add to the Z axis of a Standard Zone

[SM] Exception reported: Entity -1 (-1) is invalid
[SM] Blaming: zones_manager.smx
[SM] Call stack trace:
[SM]   [0] GetEntPropString
[SM]   [1] Line 1385, zones_manager.sp::OpenEditZoneStartPointAMenu
[SM]   [2] Line 1546, zones_manager.sp::MenuHandle_ZoneEditStartPointMenu

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