βRed Cowboyβ (2021) β Gameplay, AI, Animation π΄ Unreal 5.0
A 4-day project where I implemented a basic lock system on Unreal Engine 5.0. NPCs use a behavior tree to freely roam and react to the player's actions. The player can lock an NPC and interact with him.
βWhitewaterβ (2021) β Physics π’ Unity
A boat simulation prototype. I implemented a system to extract the facesβ data from a boat mesh and used those to implement the boat physics, including buoyancy, water viscosity/drag/friction and air drag.
βAcarewβ (2021) β Computer Graphics π΄ Unreal 5.0
A marching cubes implementation on Unreal Engine 5. Was working on making the algorithm run on a compute shader. After that, planned to use it to procedually generate terrain and allow the player to alter it at runtime with basic controls.
βValdi & the 4 Seasonsβ (2020-2021) β Gameplay Design, Programming (team of 9) π’ Unity
A 2D puzzle platformer where you manipulate the seasons. A 9-person project, including artists and sound designers, with regular interdisciplinary meetings. I implemented the season system with the transition effect. I also worked on gameplay, project architecture, player control, camera, sound, and UI.
βUperqtβ (2021) β Physics, AI π’ Unity
An AI capable of controlling an articulated combat robot. I implemented a realistic simulator and used it as a training environment for reinforcement learning. I divided the AI into various behaviours to simplify the problem. This approach gave the robot precise movements and good responsiveness.
βSurviralβ (2020) β Gameplay Design, Programming (team of 3) π libGDX
A 2D RTS game where the player takes control of a human immune system to fight a growing infection. I made some immunology research and then the whole team designed the gameplay. I implemented a collision system, the unit recruitment and spawn systems, the bacteria proliferation and attack systems.
You can reach me via [email protected] or via LinkedIn.