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Personal projects

β€œRed Cowboy” (2021) – Gameplay, AI, Animation πŸ”΄ Unreal 5.0
A 4-day project where I implemented a basic lock system on Unreal Engine 5.0. NPCs use a behavior tree to freely roam and react to the player's actions. The player can lock an NPC and interact with him.

β€œWhitewater” (2021) – Physics 🟒 Unity
A boat simulation prototype. I implemented a system to extract the faces’ data from a boat mesh and used those to implement the boat physics, including buoyancy, water viscosity/drag/friction and air drag.

β€œAcarew” (2021) – Computer Graphics πŸ”΄ Unreal 5.0
A marching cubes implementation on Unreal Engine 5. Was working on making the algorithm run on a compute shader. After that, planned to use it to procedually generate terrain and allow the player to alter it at runtime with basic controls.

University projects

β€œValdi & the 4 Seasons” (2020-2021) – Gameplay Design, Programming (team of 9) 🟒 Unity
A 2D puzzle platformer where you manipulate the seasons. A 9-person project, including artists and sound designers, with regular interdisciplinary meetings. I implemented the season system with the transition effect. I also worked on gameplay, project architecture, player control, camera, sound, and UI.

β€œUperqt” (2021) – Physics, AI 🟒 Unity
An AI capable of controlling an articulated combat robot. I implemented a realistic simulator and used it as a training environment for reinforcement learning. I divided the AI into various behaviours to simplify the problem. This approach gave the robot precise movements and good responsiveness.

β€œSurviral” (2020) – Gameplay Design, Programming (team of 3) 🟠 libGDX
A 2D RTS game where the player takes control of a human immune system to fight a growing infection. I made some immunology research and then the whole team designed the gameplay. I implemented a collision system, the unit recruitment and spawn systems, the bacteria proliferation and attack systems.

πŸ“§ Contact

You can reach me via [email protected] or via LinkedIn.

Louis's Projects

red-cowboy icon red-cowboy

A 4-day project where I implemented a basic lock system on Unreal Engine 5.0

whitewater icon whitewater

A whitewater boat simulation game prototype focused primarily on slalom and freestyle

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