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bakkesmodinjector's Issues

With bakkesmod running, Rocket League always shows "Rank disparity"

With a party of 2 members, Rocket League will normally allow those players to join a ranked match with more players on a team (competitive 3v3, tournaments, etc). RL might have limits in place for this (like how close the players' ranks are), but I have yet to encounter this.

With bakkesmod running, attempting to join those competitive modes always shows "Rank disparity," regardless of players' relative ranks, even if they would normally be able to join.

Restarting the game without bakkesmod running allows the players to join like normal.

This has been an issue for quite a while - I had no idea it was caused by bakkesmod until I went a while without using it. I'm running this on the Steam Deck under proton (desktop mode), but I wouldn't be surprised if this issue existed on windows as well. Unfortunately I don't currently have a windows computer to test it on to confirm this.

Injector crashing game all of a sudden

RL will not working when it is loading when BakkesMod is also running.

I have tried everything such as delaying the injector, run admin.... I am a programmer and can fix a lot of things. Can someone PLEASE take a few moments with me to help me troubleshoot.

I have process monitor and explorer and can get you ANY info you ask for... I know how to do this stuff.

Let me know.

Ball freezes when executing a shot too quickly after a reset

I don't know if this is an issue with the injector or the plugins, so I just kinda guessed at which repo to open this issue in. I tested with various plugins and saw this issue consistently on every shot, so it's not an issue for only a specific plugin.

It seems to me that the timing is based around the animation of the ball "materializing" after a reset. If you call a shot before the white outline appears around the ball, or before the ball finishes materializing, the ball will start to move for your shot, but then will freeze in place once the animation finishes.

I realize that this may be a limitation of how rocket league spawns the ball, so if that's the case feel free to close this. I just figured it'd be worth bringing it up in case you didn't know this was happening.

F2 Problem with the display of the Bakkesmod console

Bonjours, je vous contacte a la suite d'une erreur a la suite du lancement de la console bakkesmod .
So let me explain, when I press F2; my screen freezes. then I have the obligation to restart my PC .

Message Error :
Assertion failed :
program:
...tleague\Binaries\Win64\bakkesmod\dll\bakkesmod.dll
file:
k:\bakkesmod\Bakkesmod-rewrite\BakkesM...\imgui_draw.cpp
Line: 1980

Expression: font_offset > = 0&& "FontData is incorrect, or FontNo cannot be found."
For information on how your program can causean assertion failure, see the Visual C++ documentation on asserts

(Press Retry to debug the application - JIT must be enabled )

Failing to update to version 1.14

When updating BakkesMod, it says it updates fine, but doesn't update to version 1.14 that's available. Then when trying to inject into RL it says "Could not verify RL version" and the game crashes if you inject anyway.

Any fix?

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