Git Product home page Git Product logo

bahusafoo / atavism-game-launcher-for-windows Goto Github PK

View Code? Open in Web Editor NEW
0.0 1.0 3.0 69.6 MB

A Game Launcher Originally designed with Patching Atavism games in mind, however, it should work for any other application that needs to be kept up to date as well. The launcher provides validation for files before launching. A Unity scene is included which also validates the calculated parameter passed to the built application from the launcher, however, this scene could be used as a concept example to adapt a version for other game engines as well.

Home Page: https://blog.visuafusion.com/AtavismGameLauncherforWindows

License: GNU General Public License v3.0

PowerShell 56.43% C# 43.57%
game launcher sapien unity atavism sapien-studio mmorpg-kit mmorpg-launcher

atavism-game-launcher-for-windows's People

Contributors

bahusafoo avatar

Watchers

 avatar

atavism-game-launcher-for-windows's Issues

Multi Language Toggle

The main framework for language handling is in place already - add a dropdown menu that will provide an option for each language file present on the server. Selecting one will store that language as the language used in the registry.

Game Crash Reports Geathering

New Feature:
At launcher startup, after config validation, gather + send any existing crash reports to a location on the server.

Long Load times while validation occurs

Currently, validation happens in a single job in the background. This is problematic for large games as it will take a long time to calculate/check hashes of many/large files. The plan is to chunk this up into several background jobs that run in parallels, reducing the overall time it takes to finish validation. The last update to the launcher validation scene provided multi-threading, this enhancement will be the next piece needed to accomplish the behavior ultimately desired here.

Multi-Thread game validation scene

Implement file validation as a background job/on a separate thread + show a progress bar or at least a stock spinner while that task is running. Currently the validation happens on the main thread, freezing the compiled game executable (Not Responding) until all files have been worked through - this is not ideal and is even more noticeable in larger sized games.

Long loading time, but only with launcher

Hello. Every time I make a build of the game without the launcher to test a few things, it only takes me about five seconds to reach the login screen.

But when I use the launcher to enter the game, it consistently takes about 90 seconds to get to the login scene. What could be taking so long just to get to the login?

Crowsinger

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.