Swift implementation based on World War Bot's rules.
- Can use any World configuration as a JSON file.
- Customizable rules: different winner and conquered territory implementation can be supported.
- Customizable output: the game status can be updated in different supports, e.g. Twitter, Telegram, console log, filesystem. (Currently only console output is provided).
- Dot-notation world states
- Internationalisation
- Telegram plugin
- Twitter plugin
- Interactions with the bot
- Swift 5.3+ installed in your macOS or Linux machine.
- For macOS users, it comes included with Xcode, you can download from the App Store:
- For linux users, follow the instructions in https://swift.org/download/#using-downloads.
- For windows users: there are some solutions, but don't have a machine to try them out ๐คท๐ฝโโ๏ธ
- macOS: use Xcode ๐
- Linux: you can also have nice dev environments, please check
- macOS and Linux: from the root level run
swift test
- macOS + Xcode: cmd+U
You can get the latest available commands by runing swift run WorldConquerApp -h
For instance, to bootstrap a game using the provided Earth map and see the output in the console you can run the following command from the root level
swift run WorldConquerApp --json worlds/earth.json --console
and then every step is processed by calling
swift run WorldConquerApp --console
When a country has conquered the whole world, the game will output the winner and no more steps will be processd.