Comments (1)
Running into exactly this. Been trying to adjust the scaling based around number of players, but having only InstanceID to work with doesn't really work as the same instance can have multiple configurations.
This issue is further compounded by the fact playerCountDifficultyOffset
will actually go over the default dungeon limit, so you can't really set up any sort of consistent scaling...
from mod-autobalance.
Related Issues (20)
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