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satisfactorysaveeditor's Issues

Duplicating and renaming issue

Hi i have used the save editor to create a copy of my Early access game so i could try it on the Experimental branch. The duplicated version shows up in the game load list as i named it but when i try to save it only allows me to save it under the original session name group and not the newly named session name. Also once loaded the session name in the bottom left of the ESC screen is not showing the new session name but the original session name.

InvalidOperationException

An error happened that was not handled by the application.
You can find the report below.
Because this was not handled, the application has to terminate now.

============
Error Report

Name: InvalidOperationException
Description: Невозможно вызвать Invoke или BeginInvoke для элемента управления до завершения создания дескриптора окна.
Source: System.Windows.Forms
Data:
Trace:
в System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
в System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
в SatisfactorySaveEditor.frmManager.<>c__DisplayClass5_0.b__0()
в System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
в System.Threading.ThreadHelper.ThreadStart()

=================
== Environment ==

COMPUTERNAME=DESKTOP-21L5VJ3
USERPROFILE=C:\Users<USERNAME>
HOMEPATH=\Users<USERNAME>
LOCALAPPDATA=C:\Users<USERNAME>\AppData\Local
PSModulePath=C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules
PROCESSOR_ARCHITECTURE=AMD64
Path=C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Windows\System32\OpenSSH;C:\Users<USERNAME>\AppData\Local\Microsoft\WindowsApps;
CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files
ProgramFiles(x86)=C:\Program Files (x86)
PROCESSOR_LEVEL=6
LOGONSERVER=\DESKTOP-21L5VJ3
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
HOMEDRIVE=C:
SystemRoot=C:\Windows
SESSIONNAME=Console
ALLUSERSPROFILE=C:\ProgramData
DriverData=C:\Windows\System32\Drivers\DriverData
FPS_BROWSER_APP_PROFILE_STRING=Internet Explorer
APPDATA=C:\Users<USERNAME>\AppData\Roaming
PROCESSOR_REVISION=3a09
USERNAME=
CommonProgramW6432=C:\Program Files\Common Files
TEMP=C:\Users<USERNAME>\AppData\Local\Temp
OneDrive=C:\Users<USERNAME>\OneDrive
CommonProgramFiles=C:\Program Files\Common Files
OS=Windows_NT
USERDOMAIN_ROAMINGPROFILE=DESKTOP-21L5VJ3
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 58 Stepping 9, GenuineIntel
ComSpec=C:\Windows\system32\cmd.exe
SystemDrive=C:
FPS_BROWSER_USER_PROFILE_STRING=Default
ProgramFiles=C:\Program Files
NUMBER_OF_PROCESSORS=4
TMP=C:\Users<USERNAME>\AppData\Local\Temp
ProgramData=C:\ProgramData
ProgramW6432=C:\Program Files
windir=C:\Windows
USERDOMAIN=DESKTOP-21L5VJ3
PUBLIC=C:\Users\Public

Error

When I open a savefile from the newest version of the game, it throws this error :
System.NullReferenceException: Object reference not set to an instance of an object.
at SatisfactorySaveEditor.Log.Write(Exception ex, Boolean IsRoot)
at SatisfactorySaveEditor.Log.Write(Exception ex, Boolean IsRoot)
at SatisfactorySaveEditor.Log.Write(Exception ex, Boolean IsRoot)
at SatisfactorySaveEditor.frmMain.OpenFile(String SaveFileName)
at SatisfactorySaveEditor.frmMain.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3815.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

SatisfactorySaveEditor
Assembly Version: 1.7.0.0
Win32 Version: 1.7.0.0
CodeBase: file:///D:/Shh/SatisfactorySaveEditor.exe

System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3801.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3815.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3815.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

Undo Feature

This is more of a feature request then a issue report. An under feature for the some of the map changes available (aka restore ALL rocks / Remove ALL rocks.

~Sev

Restore function causes crash on UE4 Engine

Whenever I try to restore rocks/slugs/plants/berries/nuts on a post Update 3 save, the engine reports a crash. Doesn't matter which restore I try, they all crash the engine.

I'm using the 3.1 version

can not get this to work

I've tried save, save as, with game running, without game running
can not get it to delete hostile animals.
The only thing this seems to do is create a png map and travel.save.gz file, neither of which are used by the game. Is the save.gz a backup of the "edited" file or the original file?

I'm guessing this is either because it's out of date, or lack of instructions.
Can this be run from any location? does the game need to be running or not?
what is the initial cloud api window, what am i supposed to choose?
after closing the editor and starting the game, i get another confusing set of options that i'm left wondering which one to choose

What are all the other files and applications that this application creates in the saved folder?

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