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Unity C# Fundamentals

Unity3d C# Fundamentals Course PlayList

Video 1 (Notes) - Unity C# Fundamentals - Declaring Variables and Methods

Examples in source code

Video 2 (Notes) - Unity C# Fundamentals - Logical Expressions and Operators

Examples in source code

Video 3 (Notes) - Unity C# Fundamentals - For Loops, While Loops, and ForEach Loops

Examples in source code

Video 4 (Notes) - Unity C# Fundamentals - Classes, Inheritance, Polymorphism, and Composition

Class (Object Oriented Programming)

A class is a user-defined blueprint or prototype from which objects are created. Basically a class combines the fields and methods(member function which defines actions) into a single unit. In C#, classes support the polymorphism, inheritance and also provide the concept of derived classes and base classes.

Class Structure explained

Example of using Classes, Inheritance, and Encapsulation...

  • Human (Class)
  • Player (Inherits from human)
  • Monster (Inherits from human)
  • Score (Class)

Video 5 (Notes) - Unity C# Fundamentals - Delegates, Lambdas, and LINQ

Includes examples of Delegates, Lambdas, and LINQ.

Video 6 (Notes) - Unity C# Fundamentals - Collections, Arrays, Lists, IEnumerables, and Dictionaries

Examples in source code

Video 7 (Notes) - Unity C# Fundamentals - Static Classes Versus Non-Static Classes

Examples in source code

Video 8 (Notes) - Unity C# Fundamentals - Enums and using them for logical comparisons

Examples in source code

Video 9 (Notes) - Unity C# Fundamentals - Properties versus methods

Examples in source code

Video 10 (Notes) - Unity C# Fundamentals - Cool and Lazy C# Features

Examples in source code

Video 14 (Notes) - Unity C# Fundamentals - GameObject Static Class Methods

Examples in source code

Video 15 (Notes) - Unity C# Fundamentals - Data Structures Using a Stack

Examples in source code

Video 16 (Notes) - Unity C# Fundamentals - Data Structures Using a Queue

Examples in source code

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