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axx0 avatar axx0 commented on August 30, 2024

To Tile class I've added visibility data of tiles, tile improvements and units for each civ. This is basically what each civ sees. Each of these properties is bool[8] (the data for index 0=barbs is not read, so it's always false).
The City class also now has two properties:

  • WhoKnowsAboutIt shows which civs have knowledge of this city's existence
  • LastSizeRevealedToCivs shows city size that each civ sees for this city

Also for .sav file two different parameter types are read - e.g. MapIrrigationVisible is what each civ sees and MapIrrigationPresent is what is actually there.

I've additionally read secondary maps data in the latest commit, which is necessary since TOT can have 4 maps and each unit/city/tile should have a mapIndex (which is always 0 for MGE and can be 0...3 for TOT).

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reubene avatar reubene commented on August 30, 2024

I tried mapping those fields in the interface but I got nothing, will check with a better sav when I have access to windows next

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