Comments (10)
You mean using custom resources so we're not dependent on the original's artwork?
from civ2-clone.
We could just use AI image creation. Would be hyper fast I bet.
from civ2-clone.
@IVENEND I've finally added option for texture filtering in settings .json file.
Example (TextFilter=0 is left, TextFilter=2 is right)
from civ2-clone.
Hi,
Raylib offers these options for texture filtering:
Doing:
a) point ("no filter, just pixel approximation")
b) bilinear ("linear filtering")
c) trilinear
with 8 scaling factors (1, 1.25, 1.5, 1.75, 2.0, 2.25, 2.5, 2.75) I get these results:
There are probably more options for texture graphics in raylib.
Does this help?
from civ2-clone.
Hi, Raylib offers these options for texture filtering:
Doing: a) point ("no filter, just pixel approximation") b) bilinear ("linear filtering") c) trilinear with 8 scaling factors (1, 1.25, 1.5, 1.75, 2.0, 2.25, 2.5, 2.75) I get these results:
There are probably more options for texture graphics in raylib. Does this help?
Thanks for the reply. Of course that help! That is exactly what I talked about.
Personally I prefer bilinear/trilinear filtering (both actually look almost the same in the context of Civ2). But the best way might be adding different filtering as options in settings, in case some players prefer the old "sharp pixel" look of point filtering.
from civ2-clone.
Adding this as option shouldn't be a problem. I'll keep this issue open until we get there.
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THIS IS SO AWESOME! Best game ever and finally a version that might be playable on modern hardware?!?! Let me know if you want artwork to recreate it as a fully FOSS stand alone. I'm down to help.
from civ2-clone.
Yes exactly! The original art is not great anyway, and I'm pretty handy in the GIMP. Would love to do a retexture, then we could eventually come up with a fully FOSS release.
from civ2-clone.
I've redone most of the assets in the game already. Just waiting for an upload folder. Going to look WAY better. :) AND we can go full FOSS! :D
from civ2-clone.
AWESOME! But bear in mind that the new artwork is MUCH higher res, so this may not be as essential moving forward. Anyway: YAY PROGRESS! <3
I'm really excited about trying out a beta on Android, and having additional features, like disabling global warming, or nukes...
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Related Issues (20)
- Draw city size box
- Saving game HOT 5
- Game crashes when dead civ is chosen for next turn
- Don't update the map every time unit moves HOT 2
- Fastrandom bug? HOT 6
- Missing references - Broken code HOT 1
- Some issues with BitmapStorage
- Drawing with different zoom levels
- Search paths don't have the local sav/scn folder HOT 1
- Raylib-cs and .net8 HOT 2
- Unit Actions HOT 4
- What civ can see vs what is there HOT 2
- Game type parameter for TOT
- Improvements in MPG vs TOT HOT 8
- RaylibUI.Mac does not exist HOT 2
- Adjust Menus for TOT HOT 1
- Menu styling HOT 2
- Update dialog tiles when loading game/scenario HOT 3
- Update status panel HOT 3
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