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ball-pop's Introduction

Hello!

I'm a student from Singapore πŸ‡ΈπŸ‡¬ who codes and draws sometimes!

I go by the name "Blender" or some variation of "AV3_08" (depending on availability) on most sites.


My preferred languages (no particular order):

  • Java
  • C++ (engine dev was fun!)
  • JS / TS (I like canvas-based games a lot because of their universality)
  • Python (making http requests by hand is actually quite fun!)
  • GLSL (not really a language, but I love shaders)

(please ignore the many empty repos, I'll get around to finishing them someday)

GitHub Stats

Top Langs


Active projects (In order of priority):

(hiatus for final year stuff)



Stuff I did

Java:

  • Xenon: An easily scalable, object-oriented and efficient[citation needed] Minecraft Fabric utility mod written in Java. Features include FullBright, WAILA, Red Reticle and more!

  • Blencord: A very minimal and basic command-line Discord client, made with Javacord in under 3 hours.

  • MultiBind: A fork of KeybindsGalore, originally by Cael and updated to 1.20 by HVB007.

  • Various PaperMC plugins (I lost most of them when my old pc died)


C++


Web / JS:

  • SpeedMath: Randomly generated math questions, with a timer to improve mental calculation skills! Made with Node.js, React and Firebase. Collaboration with Craftless, AustinJason, and Wesley.

  • PaintApp: a basic drawing app with different brush types, shape and text tools. Made in p5.js as a school project.

  • explore.js: Minecraft 2D, but you can't mine or craft. Work in progress.

  • Pet Da Fox (aka Blu Petting Simulator): Pet the fox! A somewhat useless PopCat-like thing based on an animation by @blufoxery

  • math: Some math helper tools, mostly for graphics stuff

  • Codebreaker: A basic frequency analyser for simple substitution ciphers. Made for the Sentinel Programme (school thing). Very low effort :(

  • Documentation and (one) code contributions to MaxiGames.js: I'm the "Professional MaxiGames PR Man" on their Discord! (last checked: somewhere in June 2023)

  • 2D engine: A very unreliable basic 2D game engine made in p5.js, with sprites, physics and rudimentary circle colliders. Made to pass the time during lessons.


Other:

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