Comments (1)
As a solution for this ticket, I decided to rewrite the render buffer / render pass system, so that I can solve multiple issues at once. The pull request for this ticket will include a solution for #226 #4 #12 and #9 .
from arnold-usd.
Related Issues (20)
- Share shader export code between USD and Hydra HOT 1
- husk with Arnold drivers ignores layer names HOT 2
- HTOA,win64 ,Can not run arnold in pure CPU renderfarm. HOT 2
- Compile without USD_BIN directory
- Error when compiling with macOS clang 15.0.7 in the cmake build
- Fix velocities computation with USD 23.11 HOT 2
- test_1538 is failing with recent versions of materialx HOT 1
- HtoAConvertPrimVdbToArnold is not read in houdini 19.5 and above. HOT 1
- Material networks creation in 7.2.4 is slower than before HOT 2
- Skeleton bindings on BasisCurves HOT 1
- Avoid creating instances of nested procedurals that contain a single object HOT 1
- Update "help" metadata in Sdr HOT 2
- USD Skel motionblur is inverted HOT 2
- Compile hydra procedural against a shared USD HOT 1
- Hydra delegate does not render motion blur after you move camera HOT 10
- HtoAConvertPrimVdbToArnold not found on Windows HOT 1
- Write arnold options as UsdRenderSettings prim HOT 1
- Moving the camera triggers an update of the scene in the render delegate. HOT 6
- PointInstancer invisibleIDs not supported for lights HOT 1
- BasisCurves disappearing on update HOT 4
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