Comments (10)
I don't know. I can repro it in Houdini too.
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Issue synced internally to ARNOLD-14706
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Hi @xsisupport , I believe that usdview cannot edit camera position, so I am guessing that the render camera is switched to a editable perspective camera when the user moves the camera and this editable camera doesn't have the motion blur set. What do you think ?
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I don't know. I can repro it in Houdini too.
Can confirm - reproducable in HtoA 6.2.5.2
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I tested in HTOA, when editing a scene camera, the motion blur disappear when it shouldn't. This due to the arnold camera being re-created at every camera parameter change plus the shutter parameters not correctly set after the re-creation.
It is fixed by #1855 which should land in the next bug fix release, I double checked in the htoa dev version.
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change plus the shutter parameters not correctly set after the re-creation
Would that mean that even with #1855 that if a user were to change the "shutter start" and "shutter end" in Houdini Solaris while the render is in progress that it doesn't update - since that 'set shutter start/end on update' didn't work? Or did it just fail to set it on the new camera since it didn't get any notifications on "Shutter start/end changed" and thus didn't re-apply it.
Anyway, sounds like the camera sync fix might just solve quite a few issues!
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Changing the shutter would work now as the camera is not recreated.
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Issue synced internally to ARNOLD-14812
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Closing the ticket since it was fixed by #1855
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Issue synced internally to ARNOLD-14813
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Related Issues (20)
- HtoAConvertPrimVdbToArnold not found on Windows HOT 1
- Write arnold options as UsdRenderSettings prim HOT 1
- Moving the camera triggers an update of the scene in the render delegate. HOT 6
- PointInstancer invisibleIDs not supported for lights HOT 1
- BasisCurves disappearing on update HOT 4
- Add usdImaging Adapter for ArnoldOptions HOT 1
- Procedural does not render motion blur for primvar.velocities HOT 2
- Using custom USD asset resolver plugin with kick HOT 5
- "mtl" should be a Scope primitive HOT 1
- Shaders output attribute doesn't match the registry HOT 1
- kick does not abort render or display ERROR log messages when usd file has arnold:global:log:verbosity HOT 1
- Make arnold relative path optional in image nodes HOT 4
- Support UDIM and relative paths on mtlx image shaders HOT 1
- Improve memory handling of VtArrays HOT 1
- Writer should author USD cylinder lights instead of Arnold ones HOT 1
- Arnold MtlX Standard Surface not translating correctly HOT 1
- Compilation issues with cmake and arnold-usd 7.3.1 HOT 1
- Incorrect world matrix for custom nodes that are not xformables HOT 1
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