Comments (2)
As part of the improvements to instancing, I think the render delegate needs to treat the Rprim that is being instanced as if it is not part of the scene, instead of rendering it. This would match the behavior of Embree and Prman delegates.
Right now, if I create an instancer with 8 instances and a single mesh prototype, I get the 8 instances plus the original prototype in the render.
This may mean continuing to translate the prototype but making it invisible in Arnold, or generating numInstances - 1
ginstance
nodes and using the prototype for the last one (with the transform of the final instance) The second approach seems nicer and more Arnold-like, but would require the prototype's transform to be factored into the computation of the instance matrices as well.
from arnold-usd.
@nrusch found an issue with updating transformation matrices for the point instancer and created a solution in #69
from arnold-usd.
Related Issues (20)
- Material networks creation in 7.2.4 is slower than before HOT 2
- Skeleton bindings on BasisCurves HOT 1
- Avoid creating instances of nested procedurals that contain a single object HOT 1
- Update "help" metadata in Sdr HOT 2
- USD Skel motionblur is inverted HOT 2
- Compile hydra procedural against a shared USD HOT 1
- Hydra delegate does not render motion blur after you move camera HOT 10
- HtoAConvertPrimVdbToArnold not found on Windows HOT 1
- Write arnold options as UsdRenderSettings prim HOT 1
- Moving the camera triggers an update of the scene in the render delegate. HOT 6
- PointInstancer invisibleIDs not supported for lights HOT 1
- BasisCurves disappearing on update HOT 4
- Add usdImaging Adapter for ArnoldOptions HOT 1
- Procedural does not render motion blur for primvar.velocities HOT 2
- Using custom USD asset resolver plugin with kick HOT 5
- "mtl" should be a Scope primitive HOT 1
- Shaders output attribute doesn't match the registry HOT 1
- kick does not abort render or display ERROR log messages when usd file has arnold:global:log:verbosity HOT 1
- Make arnold relative path optional in image nodes HOT 4
- Support UDIM and relative paths on mtlx image shaders HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from arnold-usd.