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For anyone using the webxr-exporter for building augmented reality experiences can use this template with improved user experience.

Home Page: https://webar-template.netlify.app/

License: MIT License

JavaScript 85.61% CSS 8.18% HTML 6.21%

ar-template-for-webxr-exporter's Introduction

Full View AR template for WebXR Exporter with Unity WebGL

Anyone using Oren's webxr-exporter for building augmented reality experiences with Unity can use this template for an improved user experience.

Features:

  1. Covers the full device screen space
  2. UI Feedback for unsupported devices
  3. Bloat-free

How to use:

  1. Clone or download the repo.
  2. If you've an existing WebXR project made with webxr exporter:
  • Paste the WebARFullView folder in the WebGL Templates folder in your Assets.
  • Change the build platform to WebGL
  • Select the template under resolution and presentation in the player settings for WebGL. If the template is not visible, just press play in the editor to load it.
  1. Else, if you're starting fresh, just load the Sample Project that comes with the repo in Unity. The template is included in the project.

Tested on:

iOS: iPad 6th Gen on Safari, Chrome, WebXR Viewer. Currently on iOS, WebXR library is supported only on the WebXR Viewer browser by Mozilla which can be downloaded for free from the App store.

Android: Samsung Galaxy S8 on Chrome. Should work on any ARCore supported device.

Screenshots:

For compatible devices:

compatible

For incompatible devices:

incompatible

Contributions:

I'm working on a more iteractive sample project. Open for collaborations.

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