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ktxunitydemo's Issues

Unknown architecture - DllNotFoundException: basisu

After opening the project, it first errored with

Failed to load 'E:/Projects/BasisUniversalUnityDemo/Library/PackageCache/com.atteneder.basisu@af4709937211fff7559c97becfae2c06c72b122e/Runtime/Plugins/x86_64/basisu.dll', expected x64 architecture, but was Unknown architecture. You must recompile your plugin for x64 architecture.

This can be resolved by putting x86_64 to x86 under Platform Settigns > CPU, however it still errors with other things (these were present before fixing the first one as well)

DllNotFoundException: basisu
BasisUniversalUnity.BasisUniversal.InitInternal () (at Library/PackageCache/com.atteneder.basisu@af4709937211fff7559c97becfae2c06c72b122e/Runtime/Scripts/BasisUniversal.cs:61)
BasisUniversalUnity.BasisUniversal.GetTranscoderInstance () (at Library/PackageCache/com.atteneder.basisu@af4709937211fff7559c97becfae2c06c72b122e/Runtime/Scripts/BasisUniversal.cs:105)
BasisUniversalUnity.BasisUniversalTexture+<LoadBytesRoutine>d__7.MoveNext () (at Library/PackageCache/com.atteneder.basisu@af4709937211fff7559c97becfae2c06c72b122e/Runtime/Scripts/BasisUniversalTexture.cs:88)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <dfc62061cb3f4b1bb57c5179a5db6830>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BasisUniversalUnity.<LoadBasisFile>d__6:MoveNext() (at Library/PackageCache/com.atteneder.basisu@af4709937211fff7559c97becfae2c06c72b122e/Runtime/Scripts/BasisUniversalTexture.cs:78)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
DllNotFoundException: basisu
BasisUniversalUnity.BasisUniversal.GetTranscoderInstance () (at Library/PackageCache/com.atteneder.basisu@af4709937211fff7559c97becfae2c06c72b122e/Runtime/Scripts/BasisUniversal.cs:114)
BasisUniversalUnity.BasisUniversalTexture+<LoadBytesRoutine>d__7.MoveNext () (at Library/PackageCache/com.atteneder.basisu@af4709937211fff7559c97becfae2c06c72b122e/Runtime/Scripts/BasisUniversalTexture.cs:88)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <dfc62061cb3f4b1bb57c5179a5db6830>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BasisUniversalUnity.<LoadBasisFile>d__6:MoveNext() (at Library/PackageCache/com.atteneder.basisu@af4709937211fff7559c97becfae2c06c72b122e/Runtime/Scripts/BasisUniversalTexture.cs:78)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unable to Load ktx2 textures at run time in unity iOS editor

Hey all, I'm trying to load my ktx2 textures using the async samples provided, from within the Unity Editor which is set to use the iOS player. Every time I do those it fails with an exception:

EntryPointNotFound

Is this not possible? Should I be using another configuration? The assemblies for ktunity and ktunity.editor are added.

I'm on unity 2019.3.1 also. Thanks!

can't loaded ktx_unity.dll

when i run the demo,i found i cant load .ktx file in streamAssets, the wrong log is follows:
Failed to load 'E:/KtxUnityDemo-master/KtxUnityDemo-master/Library/PackageCache/com.atteneder.ktx@7c3538efac/Runtime/Plugins/x86_64/ktx_unity.dll', expected x64 architecture, but was Unknown architecture. You must recompile your plugin for x64 architecture

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