Git Product home page Git Product logo

idonthavevr's Introduction

IDontHaveVR

Have you ever wanted to consume VR content in 3D, without a headset?
Have you ever stared ever so longingly to youtube's "VR 180°" filter, wondering what you could watch?
Are you capable of doing cross- and parallel-eyed stereograms?

Then this project is for you.

..What's that? No one uses youtube's filters? And there's only like four people on this planet even aware of cross- and parallel-eyed stereograms?

Oh well, I made this for myself anyway.

Installation

Grab a release, unzip it, and run IDontHaveVR.exe. It should probably maybe work; I mean, it's the Unity export. What could've gone wrong?

Controls

  • O: Open a file. (Supported: Any video/images Unity can handle.)

  • Alt-F4: Close window. (There's no proper close, use your OS' provided 'close window' hotkey.)

  • F: The jankiest fullscreen toggle you've ever seen.

  • J, <, >, L: Seek -10s, -5s, +5s, +10s

  • K, Space: Pause

  • Any digit: Seek that 10% of the video. (E.g. 6 goes to 60% of the video.)

  • S: Swap between cross- and parallel-eyed viewing. (Assumes content is in Left/Right format.)

  • R: Swap between rendering modes panoramic VR180, panoramic VR360, and fish-eyed VR180. (I have very basic auto-detection, but uhh it often gets it wrong.)

  • Mouse: Move the camera around. (Hope your DPI is similar to mine.)

  • Scroll Change the FOV. (While in proper VR, FOV is obvious, here it isn't. Zoom in to make features take up a more realistic part of your FOV, or zoom out to work with the effective halved screen width.)

There's no regular video controls like "audio". Unironically use ffmpeg for volume control.

Contributing

In decreasing order of recommendation, here are the possibilities:

  1. Don't.
  2. Instead, look for someone else who has done it already so you don't have to.
  3. Port the code to a VLC extension or something instead.
  4. Actually do something with this repo.

If you can't tell by the clearly very proper commits, this is a thrown-together-in-an-afternoon type project. There's no proper architecture, tests, or neat design to be found anywhere. I just wanted a working cross-eye VR viewer.

This project was made in Unity 2021.3.21f1 with no external dependencies.

License

The good 'ol reliable MIT license.

(Or the WTFPL if you'd rather.)

idonthavevr's People

Contributors

atrufulgium avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.