Git Product home page Git Product logo

atharva-gangrade / kaolin Goto Github PK

View Code? Open in Web Editor NEW

This project forked from nvidiagameworks/kaolin

0.0 0.0 0.0 92.89 MB

A PyTorch Library for Accelerating 3D Deep Learning Research

License: Apache License 2.0

Shell 0.22% JavaScript 2.09% C++ 7.87% Python 72.74% C 0.69% Groovy 2.38% PowerShell 0.03% CSS 0.25% Cuda 12.00% Makefile 0.06% HTML 0.37% GLSL 0.21% Cython 0.79% Dockerfile 0.31%

kaolin's Introduction

Kaolin: A Pytorch Library for Accelerating 3D Deep Learning Research

Overview

NVIDIA Kaolin library provides a PyTorch API for working with a variety of 3D representations and includes a growing collection of GPU-optimized operations such as modular differentiable rendering, fast conversions between representations, data loading, 3D checkpoints and more.

Kaolin library is part of a larger suite of tools for 3D deep learning research. For example, the Omniverse Kaolin App allows interactive visualization of 3D checkpoints. To find out more about the Kaolin ecosystem, visit the NVIDIA Kaolin Dev Zone page.

Installation and Getting Started

Starting with v0.12.0, Kaolin supports installation with wheels:

# Replace TORCH_VERSION and CUDA_VERSION with your torch / cuda versions
pip install kaolin==0.12.0 -f https://nvidia-kaolin.s3.us-east-2.amazonaws.com/torch-{TORCH_VERSION}_cu{CUDA_VERSION}.html

For example, to install kaolin 0.13.0 over torch 1.12.1 and cuda 11.3:

pip install kaolin==0.13.0 -f https://nvidia-kaolin.s3.us-east-2.amazonaws.com/torch-1.12.1_cu113.html

We now support version 0.12.0 to 0.13.0

Visit the Kaolin Library Documentation to get started!

About the Latest Release (0.13.0)

With the version 0.13.0 we have added new lighting features, most notably spherical gaussian diffuse and specular reflectance, we also improved the spherical harmonics API and coefficients.

See tutorials below.

Diffuse lighting tutorial Specular lighting tutorial

We also:

  • Reformated the data preprocessing with a new CachedDataset replacing ProcessedDataset
  • Fixed bug and improved speed on SPC raytracing, and added gradient on trilinear interpolation
  • Improved memory consumption on uniform_laplacian

Check out our new tutorials:

See change logs for details.

Contributing

Please review our contribution guidelines.

External Projects using Kaolin

Citation

If you are using Kaolin library for your research, please cite:

@misc{KaolinLibrary,
      author = {Fuji Tsang, Clement and Shugrina, Maria and Lafleche, Jean Francois and Takikawa, Towaki and Wang, Jiehan and Loop, Charles and Chen, Wenzheng and Jatavallabhula, Krishna Murthy and Smith, Edward and Rozantsev, Artem and Perel, Or and Shen, Tianchang and Gao, Jun and Fidler, Sanja and State, Gavriel and Gorski, Jason and Xiang, Tommy and Li, Jianing and Li, Michael and Lebaredian, Rev},
      title = {Kaolin: A Pytorch Library for Accelerating 3D Deep Learning Research},
      year = {2022},
      howpublished={\url{https://github.com/NVIDIAGameWorks/kaolin}}
}

Contributors

Current Team:

  • Technical Lead: Clement Fuji Tsang
  • Manager: Maria (Masha) Shugrina
  • Jean-Francois Lafleche
  • Charles Loop
  • Or Perel
  • Towaki Takikawa
  • Jiehan Wang
  • Alexander Zook

Other Majors Contributors:

  • Wenzheng Chen
  • Sanja Fidler
  • Jun Gao
  • Jason Gorski
  • Rev Lebaredian
  • Jianing Li
  • Michael Li
  • Krishna Murthy Jatavallabhula
  • Artem Rozantsev
  • Tianchang (Frank) Shen
  • Edward Smith
  • Gavriel State
  • Tommy Xiang

kaolin's People

Contributors

caenorst avatar jean-francois-lafleche avatar jerryjiehanwang avatar tovacinni avatar orperel avatar krrish94 avatar shumash avatar tommyx12 avatar jasongorski avatar zookae avatar frankshen07 avatar dependabot[bot] avatar charlesloop avatar mason-mcgough avatar andrescasado avatar avik-pal avatar kosuke55 avatar mlej8 avatar talmaj avatar edgarriba avatar jonahthelion avatar le-greg avatar cosw0t avatar mjd3 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.