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Map domain to agent player objects during match

At some point in the future, we will need agent player objects to maintain their own state during the match, so we will need to create them once, mapping them to their corresponding domain objects of their class' parent class.

v0.2 plan

Features:

  • Display scorers
  • Add players' AI (pass to optimal target)
  • 'Move with ball' action
  • Cross action
  • Aw (attacking wings) position
  • Display H2H shots (on target and total)

3

Test fixes:

  • Introduce 'out of play' match events

Refactoring:

  • Environment -> Context
  • Create packages corresponding to engine dimensions, and move classes accordingly
  • Remove pre-existing and generated cyclic dependencies

Skip:

  • Input (Action specific player ability attributes)

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