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applehomekitadk-esp32's Issues

how to compile

Hi Asteliks,

I am new in that topic and want to give the esp32 a try to run as homekit device. I already get inspired with the MiaxoiMiaxou IDE example which was easy to understand. Now, since idf i get a little bit lost and have everytime issues how to use it correctly and that ends in errors before i am able to create a bin. The test build is ok and works but all homekit related git versions i tried are messed up with an error.

my worksteps are as following

  • I have download the git
  • go into the folder and run this git submodule update recursive command
  • then i am unsure - i tried idf.py build -end up with issue CMAKE error in components:224
  • cmake error at Cmakelist:2(project) - project command is not scriptable
    Callstack
    component_get requirements.cmake:96(include)
    component_get requirements.cmake:114(--component_get_requirements)

Edit: i tried on Windows (failed) - i tried on Raspberry (no success but ifd was running ok i guess) on MacOS (error mentioned above)

i am a little bit lost and will be thankfully if you can help here

best regards from Berlin,

v0r73x

Why gpio set in HandleLightBulbOnRead?

Hello,
I'm trying to understand your sample.
I wonder, why do you set gpio level in HandleLightBulbOnRead?
I thought it was only used to read characteristic state...
Thanks

switch(i)
{
	case 2:
		gpio_pad_select_gpio(26);
		gpio_set_direction(26, GPIO_MODE_OUTPUT);
		gpio_set_level(26, !accessoryConfiguration.state.lightBulbOn[2]);
		break;

	case 3:
		gpio_pad_select_gpio(27);
		gpio_set_direction(27, GPIO_MODE_OUTPUT);
		gpio_set_level(27, !accessoryConfiguration.state.lightBulbOn[3]);
		break;
}

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