Comments (6)
Oh right, I should probably explain how the crafttweaker support even works, and - even though you said yourself you like the idea of experimenting - I think I should probably tell you.
So there are 4 methods:
- "mods.ftgu.Technology.addTechnology"
- String page: Since you can't make a new page yet, I recommend putting "Minecraft" here
- String prev: The name of the technology prior to the one you are making. Can be null
- String[] secret (optional): Names of other techs that are prerequisites
- IItemStack icon: An item that is shown as the icon of the tech
- boolean hide (optional): Hide this tech from the book until it is researched
- int x, int y, String name: Should be obvious
- IIngredient[] item: Modded items that are unlocked by researching this tech
For example: "mods.ftgu.Technology.addTechnology("Minecraft", null, <minecraft:dye:0>, 10, 5, "the_holy_ink_sac", [<minecraft:dye:0>,<minecraft:wool:15>]);"
- "mods.ftgu.Idea.addIdea"
- String tech: The name of the tech you want to add a recipe to
- IIngredient[] item: A list of 1-3 items that make up your recipe
For example: "mods.ftgu.Idea.addIdea("the_holy_ink_sac", [<minecraft:dye:0>,<minecraft:wool:15>]);"
- "mods.ftgu.Research.addResearch"
- String tech: The name of the tech
- IIngredient[][] item: A 3x3 grid of items, should be made like adding a crafting recipe with crafttweaker
For example: "mods.ftgu.Research.addResearch("the_holy_ink_sac", [[null, null, null],[null,<minecraft:dye:0>,null],[null,<minecraft:wool:15>,null]]);"
- "mods.ftgu.Scramble.addScrambled"
- String tech: The name
- IIngredient ingredient: The block you need to look at to unscramble the hint
- int[] slots: The slots that are affected (from 0-8)
For example: "mods.ftgu.Scramble.addScrambled("the_holy_ink_sac", <minecraft:wool:15>, [4, 7]);"
from from-the-ground-up.
It has been a month, hasn't it? I am currently releasing an experimental version that has the crafttweaker support in it. I am planning to start adding new features in the holidays, but I may be busy with other things, who knows.
from from-the-ground-up.
Also yes, this mod is free to use in any modpack if you give me credit in some visible way (like linking to the curseforge page)
from from-the-ground-up.
Thanks, Awesome!
Though I meant specifically the copy I built from source myself.
However since you're releasing your own build with the crafttweaker support in I won't need to.
from from-the-ground-up.
https://github.com/TheRActivator/From-the-Ground-Up/releases/tag/1.10.2-b1.1_pre1
Here is the pre-release for now, and this thread is closed!
from from-the-ground-up.
Will you be putting the crafttweaker support documentation up on the minetweaker wiki once the crafttweaker support is officially released?
As a matter of fact, I'm feeling some mild emotional discomfort at the thought of trial and erroring my way to figuring out how to do it from source.
Right when I got to the point of typing "...feeling some mild..." I made up my mind to do so anyway.
Doubly thinking to myself "f*** it, I'm doing it anyway."
Once for the trial and error experimentation,
and a second time for posting that statement anyway despite the "f*** it" on experimenting.
P.S. I posted the statement anyway because I feel it would be too dishonest, or too "sleazy", of me to simply cut it out of the conversation.
from from-the-ground-up.
Related Issues (20)
- Crash with multiple mods when picking up an oak log: ticking player HOT 4
- Results in crafting table/player inventory is invisible HOT 4
- Actually Additions + FTGU = crash
- Research Table Crash HOT 2
- Multiplayer Crash Report
- CompatJEI crash first time creating world
- Internal Server Error after some moments
- Problems in research dyes (with Primitive Tools Mod) and brickwork HOT 6
- Internal server error when eating food with effect HOT 1
- Adding more constants results into a crash HOT 1
- [Suggestion] Config option to disable onJoin research journal getting
- Lock recipes for Artisans Worktable. HOT 1
- Problem with custom technologies .lang file HOT 1
- Couldn't be together with Pyrotech HOT 2
- Minor crashes HOT 2
- Crash adding IE to research
- Crash when loading game HOT 5
- Placing research into the table causes all the hints to be the obfuscated text (where it scrolls through random characters) until the UI is opened again HOT 1
- Game Stages Compat Isssue
- Can't prevent EFab Grid from crafting unlocked items
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from from-the-ground-up.