Comments (3)
Hey Xaikii,
I already have plans to rework FTGU a bit, to make less tedious and more realistic. That part where you mention "studying" is (sort of) a part of that :)
Secondly, I like the idea of a bigger research table, but I think that would be a new (and improved!) block. So you'd have the normal Research Table and a... Research Station? I'm not very good at names.
Anyways, machines are not and will never be restricted by FTGU. This is simply because machines output without a player clicking on an output slot, so FTGU can't possibly know for which player it should be locked.
To lock iron ingots you just have to lock seared bricks if your modpack includes Tinker's Construct.
from from-the-ground-up.
Hehe nice to know :)
Yeah I thought also an improved version of the Block ^^
Who is good at names?xD
Is there really no way to prevent it? :/
Would it be possible chosen Items not be able to pick it up out of machines or chest until you unlocked it? e.g. if you'd have stone age an then a revolution to machines, so you have to clear the stone age first to use/build the machines. Because you simply can't know what's a Railgun if you just met a Slingshot :D
from from-the-ground-up.
Well thats possible but then the player can just put a hopper under the machine to collect it
And locking items in hoppers based on where it's from is going a bit too far
from from-the-ground-up.
Related Issues (20)
- Crash with multiple mods when picking up an oak log: ticking player HOT 4
- Results in crafting table/player inventory is invisible HOT 4
- Actually Additions + FTGU = crash
- Research Table Crash HOT 2
- Multiplayer Crash Report
- CompatJEI crash first time creating world
- Internal Server Error after some moments
- Problems in research dyes (with Primitive Tools Mod) and brickwork HOT 6
- Internal server error when eating food with effect HOT 1
- Adding more constants results into a crash HOT 1
- [Suggestion] Config option to disable onJoin research journal getting
- Lock recipes for Artisans Worktable. HOT 1
- Problem with custom technologies .lang file HOT 1
- Couldn't be together with Pyrotech HOT 2
- Minor crashes HOT 2
- Crash adding IE to research
- Crash when loading game HOT 5
- Placing research into the table causes all the hints to be the obfuscated text (where it scrolls through random characters) until the UI is opened again HOT 1
- Game Stages Compat Isssue
- Can't prevent EFab Grid from crafting unlocked items
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from from-the-ground-up.