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subspace-infinity's Introduction

About Subspace / Continuum

Subspace Continuum is a 2D massive-multiplayer online game (MMOG) from the 90s that consists of a server and a client. Anyone can host their own Subspace Zone (server) and allow clients to connect to it.

About Subspace Infinity

This is a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly game engine

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Building and Contributing

Building

See BUILDING.md

Contributing

See CONTRIBUTING.md

Latest public build

Game available on Itch.io here

Community

Discord

Acknowledgments

Java Development:

Big thanks to the jMonkeyEngine community for tremendous help and Paul Speed who has laid the foundation with the awesome:

  • Zay-ES + Zay-ES-Net framework
  • SiO2 framework
  • SimEthereal framework
  • Pager framework
  • MOSS: Mythruna Open Source Software (not yet open source):
    • action - object runtime type/actions and scripting framework
    • crig - physics-compatible and networkable character rig stuff
    • fractal - fractal generation
    • fsm - finite state machine
    • mblock-phys - mblock shapes and collision system for mphys
    • mblock - block type factories and geometry generation
    • mgen - generative block shapes (buildings, dungeons, etc.)
    • mphys - distributes physics library for dealing with large worlds
    • mworld - world terrain management and far terrain/building generation
    • sio2-mblock - SiO2 game systems and Zay-ES mblock integration
    • sio2-mphys - SiO2 game systems and Zay-ES mphys+mblock integration
    • tools - tools for making block types, making block objects, and defining character rigs and custom clothing, etc.

Subspace Development:

Big thanks to:

  • The Subspace/Continuum developers who built the game
  • POiD
  • Grelminar
  • Gigamon
  • The mapmakers
  • The developers of the map editors
  • The developers who worked on the Trench Wars modules

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