assambra / module-gamemanager Goto Github PK
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License: MIT License
The problem is that I renamed the Unity SampleScene to create module demo scenes now some scenes have the identical guid. To avoid future problems we need to fix it now.
In this project it is the GameManager Scene.
Remember for the future: don't rename SampleScene, always create a brand new one!
Simple solution: rename affected scene (guid: 9fc0d4010bbf28b4594072e72b8655ab). Copy everything in the hierarchy and paste into a new named scene with a different "guid".
We load the "Start Scene" with IsFirstScene = true in Awake we can do it in Start() as we do before we fix: with commit 080781b but it isn't the problem. The problem is we load the first scene asynchron and if we try to unload this "Start Scene"as example in the first Update cycle the Scene isnt fully load so we cant unload. The result is we have two Scenes, Start and the new Scene we want to load after the "Start Scene". We need more checks to solve the issue.
Actually its not possible to have a Scene (ScriptableObject) with a empty List<SceneUISet>
Workaround: We need to Create a SceneUISet (ScriptableObject) and insert at least one into the Scene (ScriptableObject) List<SceneUISet>
. The SceneUISet (ScriptableObject) do not need any UIElementsPrefab to instantiate.
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