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Mirror of Simutrans SVN Repository
Home Page: http://www.simutrans.com/
License: Other
This project forked from aburch/simutrans
Mirror of Simutrans SVN Repository
Home Page: http://www.simutrans.com/
License: Other
How to compile -------------- Congratulations, you checked out the simutrans source. To compile it, you have many options, either using Microsoft Visual C++ Express (which is free in Version 7.0 or up) or some GCC variant including clang. To compile you will need the following libraries: libz (http://www.zlib.net/) libpng (http://www.libpng.org/pub/png/) for makeobj libbz2.lib (compile from source from http://www.bzip.org/downloads.html) The following are also recommendend, but optional libfreetype (http://www.freetype.org/) libminiupnpc (http://miniupnp.free.fr/) For the recommended SDL2-support you need libSDL2 [better than libSDL] (http://www.libsdl.org/) libSDL_mixer (link from the same page) The link for allegro lib is (but the allegro backend has not been tested for a long time): http://www.talula.demon.co.uk/allegro/ or http://alleg.sourceforge.net/index.de.html To make life easier, you can follow the instructions to compile OpenTTD: http://wiki.openttd.org/Category:Compiling_OpenTTD A system set up for OpenTTD will also compile simutrans (except for bzlib2, see below sections). If you are on a MS Windows machine, download either MS VC Express or MSYS2. MSVC is easy for debugging, MSYS2 is easy to set up (but it has to be done on the command line). The packages needed for MSYS2 are make mingw-w64-i686-gcc mingw-w64-i686-SDL (Only if you want an SDL build OR for sound on SDL2) mingw-w64-i686-SDL2 (Only if you want an SDL2 build) mingw-w64-i686-freetype (for scaleable font support) mingw-w64-i686-miniupnpc (for easy server option) mingw-w64-i686-libpng (for makeobj) mingw-w64-i686-pkg-config (for makeobj) For all other systems, it is recommended you get latest GCC 3.46 or higher and matching zlib, libbzip2, and libpng and SDL or SDL2 libbrary. For linux systems you may have to use tools like apt-get, yast2, yum, ... Typical package names are (ending may be also -devel) libsdl2-dev or libsdl1.2-dev zlib-dev libpng-dev libbz2-dev libminiupnpc-dev libfreetype-dev Depending on your distribution, there may be also number needed, like libfreetype2-dev or libminiupnpc6-dev To built on Haiku you must use GCC4 (type "setarch x86" in the current nightlies). To incorporate bz2lib, download make bz2lib and add them manually (via FLAGS = -I/dwonloadeddir -L/downloadeddir). However, simutrans has a Haikuporter package, which may built the lastest version. A subversion will be also a good idea. You can find some of them on: http://subversion.tigris.org/ or you some other client. Check out the latest source from the SVN or check out a certain revision. I recommend always to use the latest source, since it does not make any sense to work with buggy code. The address is: svn://servers.simutrans.org/simutrans A commandline would look like this: svn checkout svn://servers.simutrans.org/simutrans If everything is set up, you can run configure inside trunk. This should create a config.default file with all the needed settings. Try to compile using make. You can manually fine edit config.default to enable other settings. Typical you type into a command window: ./configure make The executable compiled by this is located in the directory "build/default", i.e. "./build/default/sim" You can start it by this cd simutrans ../build/default/sim -use_workdir but you will need to add at least one pak to the simutrans directory. You can run ./distribute which will give you a zip file that contains everything (minus a pak) needed to run simutrans. IMPORTANT: ---------- If you want to contribute, read the coding guidelines in trunk/coding_styles.txt The following instructions are manual setup for GCC systems: ------------------------------------------------------------ Go to simutrans/trunk. Then copy the file trunk/config.template to trunk/config.default and edit the file. You need to specify: - frontend (gdi, allegro, SDL, SDL2, posix) - color depth (usually 16 or 0) - system (you should know it) I recommend to uncomment #DEBUG=1 and #OPTIMISE = 1 (i.e. removing the #), if you build for your own use. For allegro or libsdl you may need to define the path of the config file (or at least on win98 an empty path). Finally type make. If you want a smaller program and do not care about error messages, you can comment out #DEBUG=1 and run strip sim resp. strip sim.exe after compile and linking. The following instructions are for MS Visual C Express: ------------------------------------------------------- Download Visual Express C++ (tested for 2012 upwards) http://www.microsoft.com/express/Downloads/ For most libraries you will easily find binaries. A quick start for some of them is the bundle used for OpenTTD: https://www.openttd.org/en/download-openttd-useful/6.0 The bzip2 source tarball comes with an archive where you can easily built your own libbz2.lib file. For debugging, you have to set the correct working directory, i.e. the directory where the pak/ folders are located and use the -use_workdir command line option. Nagoya, Oct 2018
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