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The Experimental DXR project is a Unity custom version + HDRP custom version that support DXR and will let users play with DXR features. It is not representative of future integration of DXR in Unity.

License: Other

HLSL 5.57% Shell 0.30% Batchfile 0.08% Python 0.28% ASP 3.62% Mathematica 0.98% C 8.98% C++ 46.36% C# 23.15% CSS 0.38% HTML 0.21% JavaScript 0.59% MAXScript 0.05% Roff 0.29% PowerShell 0.04% Objective-C 9.08% Objective-C++ 0.03%

unity-experimental-dxr's Introduction

Unity-Experimental-DXR

This repository contains the Experimental DXR project. This project use large file storage. Please check https://git-lfs.github.com/ first step to configure large file storage on your system.

The Experimental DXR project is a Unity custom version with binaries based on the 2019.2a5 version of Unity, enhanced with DXR support and version 5.8.0 of HDRP enhanced with DXR support. It is a Windows 10 (64 bit) only version with DX12 API.

This project is a sandbox in which you can play with real time ray tracing features in Unity. This is a prototype and the final implementation of DXR will be different from this version. This project can not be used to do any production work.

Requirements: NVIDIA RTX series card Windows 10 RS5 (Build 1809) or later

Install step: Download the project from Github in the release section, unzip. Launch Unity.exe Create a new project and select DXR High Definition RP (Preview)

See usage here: https://github.com/Unity-Technologies/Unity-Experimental-DXR/blob/master/documentation/The%20Experimental%20DXR%20project%20manual.pdf

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