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village-alliance's Issues

Unit management

Sending a unit (s) to a point, marking this point, marking the path with a dashed line

Selecting units

Selection of units by the player. Highlighting selected units (including several)

Spawn areas of various monsters

Create several maps/rules, where it will be noted where some monsters can spawn. For example, weak mobs like sheep can spawn near cities

Server balance system

Server makes ticks once a second (1000ms). So, it will be great to measure time before and after tick and if delta is more then 1000ms, fix up tick delta with less interval or if delta is less then 1000ms, fix up tick delta with larger interval

Crush at autofollow moving monsters

During the pursuit of a monster by a unit or unit by a monster, they can stand in a single cell, because of this (maybe) in unitsMap, one of them is deleted off the field, and when the array is scanning, an error occurs

Extra piece of path

When moving units, their path is indicated by a dotted line. The problem is that the path remains one cell beyond its owner

Offset Icons of the panel of buildings

When the screen of the client part of the application is scaled, the buttons for building objects are shifted. In addition, you need to add a background (UI improvement)

Damage visual effect

The damage should scatter in different directions, not some numbers do not overlap other

Creating units

Creation of player's units with characteristics different from monsters

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