arqtty / village-alliance Goto Github PK
View Code? Open in Web Editor NEWReal time multiplay strategy with your own village, warriors and monsters
Real time multiplay strategy with your own village, warriors and monsters
Ban on spawning in impassable territory.
When moving units can disappear for 1 second from the card, then they reappear
Mobs can run into each other and pass through each other.
The ability to be attacked, the ability to attack
Sending a unit (s) to a point, marking this point, marking the path with a dashed line
This leads to a long animation after transferring the camera to the unit. Units do not move until they are pointed at the camera
The ability to attack buildings, destroy them.
Selection of units by the player. Highlighting selected units (including several)
Create several maps/rules, where it will be noted where some monsters can spawn. For example, weak mobs like sheep can spawn near cities
Server makes ticks once a second (1000ms). So, it will be great to measure time before and after tick and if delta is more then 1000ms, fix up tick delta with less interval or if delta is less then 1000ms, fix up tick delta with larger interval
During the pursuit of a monster by a unit or unit by a monster, they can stand in a single cell, because of this (maybe) in unitsMap, one of them is deleted off the field, and when the array is scanning, an error occurs
Monsters' ability for attack buildings
When moving units, their path is indicated by a dotted line. The problem is that the path remains one cell beyond its owner
When the screen of the client part of the application is scaled, the buttons for building objects are shifted. In addition, you need to add a background (UI improvement)
The damage should scatter in different directions, not some numbers do not overlap other
Monsters' ability for attack units
Offset of red dotted lines denoting the shortest path and green squares of the highlighting unit when moving viewport
Creation of player's units with characteristics different from monsters
Make regions of sand, of grass, of taiga
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